WarioWare & Wario Land

Wario was designed by Hiroji Kiyotake.


The Wario series can be categorized as:

  • Wario Land

  • WarioWare

WarioWare

The core elements of WarioWare include:

  • Microgames which each last a few seconds that are played in rapid succession. Simple instructions are provided.

  • Different characters have different collections of microgames which center around a particular genre or category (i.e. sports, etc.)

  • Features a unique way to play the microgames while utilizing technological innovations of the console for which they are released

WarioWare inc,: Mega Microgame$! (2003)

A port WarioWare, Inc.: Mega Party Game$! was released on the Gamecube and features the same microgames but the single-player mode is heavily reduced and does not feature the unlockable mini-games from the predecessor. in favor of adding multiplayer functionality.

One day, while lounging on the couch in his house in Diamond City, Wario sees a report from Ken the Reporter on TV about a video game called Pyoro that is making a lot of money. Wario thinks about all of the money he would make if he made a video game and quickly sets out on his bike to obtain a computer. Wario's house then gets renovated into the headquarters of WarioWare, Inc., Wario's newly founded company. After trying to make a video game on his own, Wario grows lazy and calls his closest friends for help.

Jimmy T. is dancing at Club Sugar. Jimmy T pulls outs his cell phone which begins receiving incoming messages, eventually getting a call from Wario.

At night, Dribble & Spitz are driving with the taxicab through the city and get a customer who requests to go to the sea. They arrive at the city's harbor, as the customer exits the taxi and transforms into a merperson. They jump into the water and bid Dribble & Spitz farewell. When the person has already disappeared, Dribble & Spitz notice that the customer did not pay their fare.

Mona is driving to her workplace, the Gelateria, when she gets caught up by a long line of children. In an attempt to make it to work on time, Mona begins speeding; however, the Diamond Police notices her and begins chasing. Mona calls her three animals for help, the Elephant, Piggy and Chimp. One by one, they start to put the police cars out of action. Mona arrives at the Gelateria and clocks into work at the last second.

After school ends, 9-Volt goes home on his skateboard. Once he arrives at home, 9-Volt spins records in his room, and begins remixing a new song. GB uses its robotic arm to insert a cartridge into itself, starting a game modeled after a turn-based role-playing game. Ken the Reporter suddenly appears and announces that the Game Boy Advance SP is on sale now. Excited by this, 9-Volt leaves the house, his skateboard transforms into a hoverboard, and he rushes off before later showing up at the Gelateria.

Orbulon is headed toward Diamond City's planet with his UFO called the Porker, when a meteoroid flies right into the spaceship and damages it. Orbulon sends a distress call, and a rescue team of Space Hares appears. They send a container connected with a chain into the UFO, which Orbulon enters. The Space Hares finally retract the chain, but as soon as Orbulon arrives in the rescue ship, he attempts to use his alien powers. Before he can do this, the Space Hares immediately reject Orbulon back to the Porker, which has since disentangled itself from the meteor. Spinning out of control, Orbulon and his ship make a crash-landing by the Gelateria.

Dr. Crygor is mixing chemicals in his laboratory, and then reaches for something to drink. Without looking, he grabs a beaker filled with a blue liquid, and drinks it. When his stomach starts cramping, Dr. Crygor runs for the restroom and opens the toilet lid. After he has done his business, the toilet suddenly erupts a jet of water and begins to flood the lab. While Dr. Crygor tries to swim away, he is instead sent rocketing into the sky and is sent plummeting down. Luckily, Don the Sparrow catches and rescues Dr. Crygor.

An evil skeleton spirit named Boneheads appears at the Castle, and curses the prince before taking over the Castle. Ana and her crew of ninjas attack Boneheads, but they all fail. Ana quickly sends a letter with the help of Don the Sparrow to her sister Kat to call for help, before being captured by Boneheads. Kat, residing with Paw the Dog at a place far away, then receive the letter, and her and Paw make the long journey to the castle, where Kat has to fight Boneheads atop the roof. Kat duels Boneheads, and almost loses, before Paw transforms into a giant sword. With this weapon, Kat manages to destroy Boneheads and saves Ana and the royal.

Everyone ends up at the Gelateria.

WarioWare, Inc.'s game becomes a commercial success. Wario ends up swindling his employees, though, refusing to pay them and taking all of the money for himself. In the WarioWare, Inc. headquarters, he runs away from his friends with the cash. Mona tries to stop him but he escapes with a rocket attached to the building. However, Dr. Crygor, swimming in mid-air, accidentally bumps the rocket, causing it, Wario, Dr. Crygor, and the banknotes to all fall into the sea, with the rest of the employees watching from the harbor.

F.A.Q.

To Unlock Pyoro: to unlock Pyoro, the player must play through the game and unlock all Microgames in the Grid.

To Unlock Pyoro 2: to unlock Pyoro 2, the player must unlock all Microgames on the Grid and beat all Microgames with the high score stated in the description (which results in a flower icon on the respective Microgame).

To Unlock Additional Microgames:

  • Dr. Wario: achieve a score of 20 or better on Jimmy’s Stage

  • Fly Swatter: achieve a score of 20 or better on Jimmy’s First Remix Stage

  • Sheriff: achieve a score of 25 or better on Jimmy’s Second Remix Stage

To Unlock Thrilling mode: to unlock Thrilling mode, the player must achieve a score of 15 or better on Easy mode.

To Unlock Hard mode: to unlock Hard mode, the player must achieve a score of 15 or better on Thrilling mode.

WarioWare: Twisted! (2004)

WarioWare: Twisted! uses a gyroscopic sensor built into the cartridge that allows the player to physically move the console to control the game and play microgames.

After the events of WarioWare inc.: Mega Microgame$!, while Wario is playing Avoid-a-Roid on his Game Boy Advance, he loses and, in frustration, tosses the system, heavily damaging it. He is immediately horrified when he sees the damage but decides to ask Dr. Crygor if he can fix it. At his lab, Dr. Crygor tosses the Game Boy Advance into his new invention, the Gravitator, which creates new handheld systems with no buttons. He explains that the system is controlled through rotation, and Wario starts to play with it. Soon, Mona and 9-Volt enter the lab and start to play with the systems, quickly enjoying it. This gives Wario the idea to market the handheld system, dreaming of making a fortune from it.

Mona Pizza and Pizza Dinosaur, two rival pizza restaurants, get a call to deliver some pizza. However, Pizza Dinosaur's caller has intended to order from Mona Pizza, which angers Pizza Dinosaur's employees. Mona drives off on her scooter to deliver her customer's pizza, but the Dinosaurs chase her, one of whom brings along a T-rex. Mona calls her manager, Joe, to summon the Yum Yums, and together she gets rid of one of her pursuers and the T-rex. However, the other then jumps into a giant mechanical dinosaur. Mona's Piggy and Elephant cannot defeat it, but her Chimp throws a banana peel, slipping it. With her pursuers gone, Mona successfully delivers her pizza to the customers.

At Club Sugar, Jimmy is the highlight of the night. Various people are dancing on the dance floor when Jimmy, alongside his parents, enter center-stage. While they are on their cell phones, dinner starts to be served. They are so focused on taking pictures, however, that they ignore their food. Eventually, their food gets cold and the bartender expels them at closing time.

Kat & Ana's class take a field trip to the Diamond Knoll, and they begin exploring with their pets, Shadow the Dog and Shuriken the Falcon. While Ana is distracted by some flowers, Kat pokes a wasp nest with a stick, provoking the wasps inside and causing them to chase Kat & Ana. The two escape into a cabin where they are confronted by the Diamond Troll. They start to fight each other, and eventually, Kat & Ana start to charge their blades. Before they can unleash their power, Shadow and Shuriken crash through the roof and land on the Troll, defeating it. The group then goes to leave the cabin, but the wasps are still there, chasing as Kat & Ana flee.

Dribble & Spitz are driving down Interstate 310 with their taxi when Spitz starts to mess with the radio. Suddenly, their taxi malfunctions in the middle of the road, prompting Dribble & Spitz to look under their car hood to find the problem. After repairing their taxi, they continue driving. Dribble decides to "mix up" his route and sets his car to be rocket-powered, blasting them into space. They pick up an alien customer who asks to go to Club Sugar, and they speed toward their destination.

Dr. Crygor, working in his lab, completes a new invention he calls the Gravitator. He celebrates by performing a dance and activating it. The Gravitator, shaped as a washing machine, releases a bunch of bubbles into the room, capturing Dr. Crygor and a slew of other items.. Soon, the bubbles pop, and Dr. Crygor, ecstatic, tosses more items into the Gravitator. Soon after activating it, the Gravitator creates a giant mecha, which Dr. Crygor proceeds to enter and fly around with. He then crashes into Shuriken, destroying the entire mecha, but Shuriken saves him.

Orbulon, while floating through space on his UFO, feels tired from commanding the ship and decides to take a nap. Shortly afterwards, his Alien Bunny crew fall asleep alongside him. A few hours later, an alarm wakes them, and they realize that they are entering a black hole. Orbulon tries to initiate the warp drive, but the system prompts a password. He soon remembers the password and the ship flies away. Space Monster Gabriel, however, eats and spits it toward Diamond City, with the Alien Bunnies having ditched the UFO moments after it was spat towards Diamond City.

In 9-Volt's class at Diamond City Elementary, a new student, 18-Volt, is introduced. He starts to play some of his music, but the teacher advises him to turn his music off. 18-Volt leaves the class dejected, but 9-Volt, who likes his music, invites him to his house, and soon, 9-Volt & 18-Volt are hanging out. While checking out 9-Volt's games, 18-Volt finds a Nintendo Entertainment System, and he enthusiastically asks if they can play with it, and 9-Volt agrees. They play until late at night, at which point 5-Volt storms in and scolds them that it is time for 9-Volt to be asleep. After 18-Volt goes home and 9-Volt goes to bed, he still plays his games, at which point 5-Volt storms in and tells him to put the game away.

At Dr. Crygor's lab, Dr. Crygor is continuing to create Wario's new game using the Gravitator. Wario is on the conveyor belt being used to transport objects, however, and gets chucked into the Gravitator. He exits as Wario-Man and feels an immense surge of power, promptly jumping back into the Gravitator to gain more power. The Gravitator then flies into space and transforms into a giant robot, with Wario-Man as the pilot. He waves excitedly to a passing UFO piloted by Orbulon and carrying some of his friends. The UFO detects Wario's robot as foreign, though, and blasts him back to Diamond City. He lands in the water outside Dr. Crygor's lab and shouts that he is going to jokingly fire everyone working for him.

Everyone meets at Club Sugar on the dancefloor later.

F.A.Q.

To Unlock Pyoro R: to unlock Pyoro R, the player must complete every Microgame at least once.

To Unlock Mawaru Made In Wario: to unlock Mawaru Made in Wario, the player must unlock all Microgames and beat all Microgames with the high score stated in the description (which results in a Gold Crown icon on the respective Microgame).

To Unlock Speedier Spin: to unlock Speedier Spin, the player must achieve a score of 50 or higher on Wario Watch.

To Unlock Hard mode: to unlock Hard mode, the player must achieve a score of 25 or higher on Variety Mix.

To Unlock Thrilling mode: to unlock Thrilling mode, the player must achieve a score of 25 or better on Hard mode.

WarioWare: Touched! (2004)

WarioWare: Touched! utilizes the touch screen, stylus, and mic for microgames.

Wario is walking down a street after having proudly stolen a Game Boy Advance and Game Boy Advance SP, but then he suddenly trips and drops both systems down a manhole. The Sewer Guru then flies up from the hole holding not only the 2 handheld systems, but also a Nintendo DS, and he asks Wario which one he dropped. Wario replies, "Gimme all of 'em!" and lunges at the Sewer Guru, knocking both of them down the manhole. After a brief scuffle, Wario emerges with the Nintendo DS. Wario immediately notices that the handheld has two screens, but finds it more peculiar that there are no buttons. Not knowing how to play it, Wario loses a Whack-a-Mole minigame and shakes it angrily, thinking that the device does not work. However, the stylus flies out into his hand, and Wario suddenly realizes that he must use it to tap the bottom screen. He wins the minigame and then realizes he could make double the profit out of a device with double the screens, and so he uses it to make microgames controlled via the touchscreen.

Wario, in his house, is eating chocolate bars until he gets cavities from eating too many sweets. Wario, under immense pain, jumps to his bike and visits Dr. Payne's Dental Clinic. Dr. Payne then drills the cavities, which makes Wario's teeth healthy again. The doctor then warns Wario to avoid sweets. During his trip back to his house, Wario smells some sweets emanating from The Sweet Spot. He stops and demands Bridget the Baker for ten pies. Before Wario eats the pies, he remembers what the doctor told him; he deliberately ignores the advice and eats the pies anyway. He then jumps in pain from the returning cavities, in a similar fashion to the cavities from the beginning of the arc, and lands back into Dr. Payne's Dental Clinic, where Dr. Payne has expected him to return.

At the Diamond Broadcasting System in Downtown Diamond City, the Ear Candy music broadcast is being hosted by Ken the VJ who lists the Top 5 songs. Vanessa, the previous #1 spot, is shocked to hear that she has been usurped by Mona, who is a new face to the list. While Vanessa is infuriated, Ken announces that Mona will be playing at the Hawt House tonight. Vanessa then sets out to sabotage Mona. Meanwhile, at Mona Pizza, Mona and her crew, Art and Decko are practicing. After the practice is done, Mona sets off on her scooter, while Art and Decko follow her in their van. Vanessa, alongside the Dinosaurs, catch Mona and her crew and hamper them with their mechs. Two of the Dinosaurs, in a hawk-like mech, kidnaps Art. Pizza Joe and Mona's animal friends, such as 4.1 and 4.2, come to help in their air vehicles but are all knocked away by the hawk-like mech. Decko then ejects and latches himself onto the hawk-like mech, which releases Art and causes the mech to crash. Mona and her crew finally arrive at the Hawt House. During the performance, an infuriated and jealous Vanessa is seen in the back of the crowd. Mona suddenly realizes she has pizzas to deliver and leaves the concert, giving Vanessa an idea. As Garbage Boy approaches the microphone, Vanessa, disguised as Mona, kicks Garbage Boy away and claims that she is Mona. However, the crowd is not tricked and they boo and throw various objects at her.

At Club Sugar, it is Jimmy's Showtime, as Jimmy dances by himself, with the crowd cheering at him. He then first invites Papa T. and Mama T. to dance with him, and then Jamie T. and James T. While the entire family is dancing, Scratchy the 'Fro Bug comes and lands on Jimmy's wig, causing Jimmy to have an uncomfortable itch. The family continues dancing. After the dance is done, the family is seen walking home. Meanwhile, Scratchy the 'Fro Bug comes back and lands again on Jimmy's wig, in which Jimmy screams in discomfort again.

At Kat & Ana's House, where Ana is hungry and wants a snack. She realizes that her bananas are gone. Ana desperately searches her house to find the missing banana. After a monkey eats the banana, Shadow notices the banana peel that the monkey has dropped and alerts Ana. Ana and Shadow notice the footsteps from the banana peel leading to a window; Ana thinks a crook stole the banana. Before she and Shadow search for the thief, she leaves a note for Kat. While Ana is trying to catch the thief, Kat catches up with Shuriken, saying that she read the note and that they must hurry. When Kat & Ana find the monkey eating the banana, they are initially outraged, but immediately endeared. They decide that the monkey is too adorable to punish, and they tame him while naming him Numchuck.

At Ashley’s mansion, Ashley & Red are brewing a potion. After Ashley tastes it, she demands more ingredients. A skull appears from the pot, shocking the two, realizing they ruined the potion. As Ashley & Red exit the mansion, Red tries to reassure Ashley that they can retry and the next attempt will be a success. Meanwhile, the Oinker gets struck by lightning, forcing Orbulon to abandon ship. Orbulon, frantic, starts running. He accidentally bumps into Ashley, angering her and turning her hair white. Orbulon, frightened at her, apologizes and retreats. After Red asks Ashley what is wrong, Ashley proclaims that Orbulon is the missing ingredient. Red then promises Ashley that he will catch Orbulon. Red fails, however, and apologizes. Ashley accepts it and tells him that he can be the ingredient instead, much to Red's shock.

At Dr. Crygor's Lab, Dr. Crygor finishes a new invention, the Tri-phonic Undulating Nanobot Automaton or TUNA for short. He tests it by throwing an apple core into the machine, where it recreates a full apple. Dr. Crygor then jumps into the machine. After the procedure is completed, Dr. Crygor proclaims to be upgraded. He then blasts out of his lab and into space, and he exclaims that the galaxy is his giant oyster.

Back at Dr. Crygor's lab, Dr. Crygor builds a karaoke robot to suit his cleaning needs. He names him Mike and then tests Mike by turning him on. Dr. Crygor then goes out, while Mike cleans the lab. Mike eventually finds dust on the windowsill. Mike suddenly gets the urge to host a party and then flies out of the lab to host an intergalactic karaoke competition at an Alien Bunny planet. After beating his competition, Dr. Crygor arrives in Dribble's taxi and tells Mike that they need to go home. They then sing a duet, but Mike soon criticizes how awfully Dr. Crygor sings. Dr. Crygor defends himself by saying that he wrote Mike's software, and Mike responds by leaving Dr. Crygor.

At Toy Express, 9-Volt and his best friend, 18-Volt, buy the recently released game, 36-Volt Man, and head to 9-Volt's House to play the game. They set up their Nintendo GameCube and play the game all day long and beat it. To celebrate their success, 9-Volt spins his turntable as 18-Volt dances, as they showcase their Nintendo game systems. 9-Volt and 18-Volt eventually fall asleep, but since they fell asleep late in the night, they oversleep past 9 o'clock and thus are late for school.

Wario is feeling sick and ponders what will make him feel better. He then thinks that garlic is the answer to his sickness, so he trudges to his refrigerator only to find out that the only garlic he has is Nasty Garlic. He eats it regardless, where the Wario Viruses eat the weakened Awful Viruses from the Nasty Garlic, and he turns into Wario-Man as a result. Wario-Man bursts out of his house and proclaims that he is super-powered. Wario-Man then sees a train and wants to crush it; however, when Wario-Man gets in front of it, it knocks Wario-Man away. As Rocky the Reporter notes the success of WarioWare: Touched!, Wario-Man falls into a sewer and turns back into normal Wario. Wario jumps out and does not realize that he has landed on the Sewer Guru; irritated, the Sewer Guru hits Wario with his stick, turning him into Flat Wario.

Everyone ends up at the Hawt House as Vanessa and Mona perform together.

F.A.Q.

To Unlock Pyoro T: to unlock Pyoro T, the player must complete all character stages with a score of 20 or more (which results in a silver crown icon on each respective character in Album mode).

To Unlock Whistle a Tune: to unlock Whistle a Tune, the player must unlock all Microgames and beat all Microgames with the high score stated in the description (which results in a flower icon on the respective Microgame and if all are complete, then a gold crown icon on each respective character in Album mode).

To Unlock Hardcore Mix: to unlock Hardcore Mix, the player must achieve a score of 25 or higher on Monster Megamix.

To Unlock Gnarly Mix: to unlock Gnarly Mix, the player must achieve a score of 15 or higher on Hardcore Mix.

To Unlock Additional Souvenirs:

  • Souvenirs 1-11: complete all character stages

  • Souvenirs 12-22: score above 30 points for all character stages

  • Souvenirs 23-25: complete the scores set in Monster Megamix, Hardcore Mix, and Gnarly Mix

  • Souvenir 26: achieve silver crown icons on all levels

  • Souvenir 27: achieve gold crown icons on all levels

  • Souvenir 28: start WarioWare: Touched! with WarioWare Twisted in the GBA slot

  • Souvenir 29: score 100 yards or more in Air Dude

  • Souvenir 30: score 80 meters or more in Big Hurl

  • Souvenir 31: score 40 points or more in Juggle Boy

  • Souvenir 32: score 1000 miles or more in Orbit Ball

  • Souvenir 33: score 3000 points or more in Pyoro T

  • Souvenir 34: score 15 points or more in Snore Rope

WarioWare: Smooth Moves (2006)

WarioWare: Smooth Moves utilizes the Wii remote, Wii nunchuck, and motion controls for microgames.

A long time ago, humanity was given a mysterious artifact known as the Form Baton. The ancients used this baton in their everyday lives in a large range of movement from rigorous activity to more nuanced actions. The Splunks, a species that lived alongside the ancients, kept the Form Baton in a temple to retain its history. Many years later, the temple remains in ruins amidst what is now known as Diamond City.

One day, while Wario is at home, eating a pile of sweets, a Splunk suddenly steals all of his food. Angered, Wario chases the Splunk to the Temple of Form and comes across the Form Baton. Wario picks the strange object up and inadvertently sets off a boulder that starts rolling after him. He narrowly escapes the rock and as he leaves the temple, he gloats about his newly-discovered treasure.

Mona, late for an American football game with the Diamond City Roughs against Team Dinosaur, speeds down the streets on her scooter. As she leads the cheerleading routine alongside the rest of the Monettes, one of the players for the Diamond City Roughs, gets momentarily distracted on Mona whom he has a crush on, before returning his focus on the game. As the Monettes finish their routine, the player receives the ball and, with the motivation of his crush on Mona, charges through the opposing players and scores a touchdown, winning the game for his team. Later, he tries to admit his love to Mona, but hesitates due to being too nervous and ends up accidentally confessing to another Monette while Mona rides off on her scooter.

An enormous, red monster called an Elephant Ogre is shown attacking Diamond Dojo. Kat & Ana immediately start running towards the dojo and split up. Ana enters the dojo and uses her ninjutsu to split herself into four turtles. After navigating the rooms of the dojo, Ana enters the Sensei's room to find a small, red monster called a Li'l Ogre pulling at the Sensei's hair. Meanwhile, Kat is in the middle of fighting against the Elephant Ogre when the Li'l Ogre calls out for the fighting to stop. Afterwards, the Elephant Ogre goes off with what looks like the Li'l Ogre as Kat waves them goodbye. It is soon revealed that the Li'l Ogre is with Kat and that Ana was mistakenly taken by the Elephant Ogre.

Young Cricket & Master Mantis, hungry from their travels, smell a nearby stand, run by Mona, Mona's Elephant, Mona's Monkey, Mona's Pig, Mona's Bear, Art and Deco, and Joe, selling meat dumplings, with a long line of people waiting to be served. Young Cricket quickly runs across the heads of the people to get to the front of the line. As he makes it to the front, the people behind him become annoyed due to their bruised heads. Young Cricket realizes this and walks over their heads again to get back to the end of the line, where he tells Master Mantis to get in line with him.

While walking down a rainy street, Jimmy sees a cat hiding behind a trash can. Smiling, he props his umbrella above the cat so that it is protected from the weather. As Jimmy continues to walk down the street, the same cat starts to follow him before a bunch of other cats do the same. Soon enough, Jimmy starts to dance, with all of the cats acting as background dancers. They soon take their dancing to Club Sugar. After they finish dancing, all the cats walk out of the club, and as Jimmy watches them leave, the first cat taps him on the back and gives him back his umbrella.

Inside the library of Ashley's House, Ashley & Red try to figure out how to make a monster plant. After reading through a book, Red turns into a magic wand that Ashley uses to zap a potted plant. The sapling in the plant quickly grows into a normal flower. Ashley gets irritated by the failure of her experiment, but the Chatty Mr. Spell Book enters and says that he has an idea. A bit of time passes, and the Spell Book says that she's now ready. She fires the spell at a second potted plant, which very quickly grows into a monstrous plant that grows so large, it breaks through the walls and roof of the mansion. As Red cowers in fear, Ashley gives a little smile.

As Dribble & Spitz wash their taxi, a young woman walks up to them and asks if she can get a ride to Tomorrow Hill. Dribble revs up the car and takes it on the road while Spitz turns on the radio. Once they've arrived at their destination, the woman leaves the taxi and starts to walk towards the edge of the hill. Dribble & Spitz are soon stupefied when an enormous UFO flies in front of the hill and the woman transforms into an alien. As she's beamed back onto the ship, she waves goodbye to her drivers before the ship flies away. As the spaceship leaves, Spitz realizes that the woman did not pay her fare.

At the Diamond Academy, Penny and her grandfather, Dr. Crygor, prepare for a competition known as the “Invent-Off". Mike is seen cheering from Dr. Crygor's side of the ring. A screen in the middle starts to display Penny's invention, a Wario-themed motorbike. After some time has passed, Penny shows off her completed invention, wowing her grandfather and causing him to admit defeat. With Penny declared the winner, she, her grandfather, and Mike all start to sing while her invention rides around.

At 9-Volt's House, 9-Volt is showing off his new Game & Watch to 18-Volt. 9-Volt starts to play it, and 18-Volt gets jealous, causing him to grab one of the sides. As the two of them pull, the Game & Watch accidentally breaks in half. Angered, 9-Volt shouts at 18-Volt to get out of his house. Later, 18-Volt goes to Toy Express to look for a replacement Game & Watch, but does not find one. Across the street, he notices a shop (run by Shop Manager Iwata) that has gained some attention. Soon enough, Iwata shows off a Game & Watch, and 18-Volt reaches for it. He then notices that 9-Volt is next to him, also reaching for it, and the two soon reconcile.

While walking down a sunny street, Jimmy P. sees a dog hiding behind a trash can. Smiling, he gives a bone to the dog, which happily barks in response. As Jimmy continues to walk down the street, the same dog starts to follow him before a bunch of other dogs do the same. Soon enough, Jimmy starts to dance, with all of the dogs acting as background dancers. They soon take their dancing to Club Spice. After they finish dancing, all the dogs walk out of the club, and as Jimmy watches them leave, Jimmy T. taps him on the back and gives him an odd look.

Wario is at his house when he gets a package in the mail. Inside the package is the pink bike that Penny made at the Invent-Off. Wario gleefully takes it out for a ride, despite him being much too large for it, but he suddenly starts shrinking before eventually getting sucked into the bike. Out of its exhaust pipe, the bike shoots out a bunch of Tiny Warios. The Tiny Warios start to roam around before they notice a field of strawberries, and they soon swarm it. After a while, they all jump into one pile and become the standard Wario. However, he is soon chased by the Splunks, who want their Form Baton back. Wario is eventually chased into the Temple of Form but ends up tripping, dropping the Form Baton, and inadvertently placing it back where it belongs. A Splunk thanks him for giving it back.

Orbulon is flying his Oinker in Outer Space when a Balance Stone suddenly comes rocketing at him, hitting his ship and causing him to crash into the Temple of Form. Inside the temple, he is flung out of his ship and lands right in front of the Balance Stone and the Form Baton. When he picks up both of the objects, the temple suddenly emerges from the ground and starts floating. Orbulon panics but notices some writing on the wall that explains how to use the Form Baton and Balance Stone. Afterwards, he takes control of the temple and brings it to space. Once in space, he claims it for himself, but the Splunks, still inside the temple, tell him to give it back, and as they fight Orbulon, the temple crashes back on the ground. Orbulon and his Oinker are soon jettisoned back into space.

F.A.Q.

To Unlock Pyoro S: to unlock Pyoro S, the player must play every Microgame from every player

To Unlock Super Hard Mode: to unlock Super Hard Mode, the player must achieve a score of 30 or higher on All Mixed Up Mode.

To Unlock Sudden Death Mode: to unlock Sudden Death Mode, the player must achieve a score of 20 or higher on Super Hard Mode.

To Unlock Thrilling Mode: to unlock Thrilling Mode, the player must achieve a score of 10 or higher on Sudden Death Mode.

There is no reward for obtaining all poses.

Wario Land

The core elements of Wario Land include:

  • Wario’s main move is the shoulder body slam

  • Collecting coins are essential to progress through levels and obtain treasures

  • Mini-games to unlock treasures (e.g. matching game, number matching game, golf)

  • Wario Reactions where rather than Wario losing his life, an enemies attack will cause Wario to assume new forms which the player must use to progress through the level.


Instead of mushrooms which Mario and Luigi eat to power up, Wario eats garlic.

Wario Land: Super Mario Land 3 (1994)

After the events of Super Mario Land 2: Six Golden Coins.

One day, Wario was practicing being mean when he thought to himself, “Rumour has it that the pirates of Kitchen Island have stolen the giant golden statue of Princess Toadstool. Mario is looking for it but, if I find it first, I could cash it in for a princess’ ransom. With that cash and the pirates’ other treasures and coins, I could buy a palace that is way bigger than Mario’s pathetic excuse for a castle. Ga, ha, ha, ha…! What am I waiting for!?”

Full of confidence, Wario took off. He didn’t even stop to think of how tough the Brown Sugar Pirates were. Their leader, Captain Syrup was known the world over for being a really rotten and ruthless pirate.

Wario travels throughout Kitchen Island after landing on Rice Beach. He makes his way through Mt. Teapot, Sherbet Land, Stove Canyon, the SS Tea Cup, and Parsley Woods, defeating various enemies and collecting treasures from each level. Wario finally reaches Syrup Castle and battles Captain Syrup who is revealed to be a female. Captain Syrup rubs a mysterious lamp and summons Genie to fight Wario. Wario defeats the Genie and Captain Syrup however Captain Syrup escapes by blowing up her own castle. Before Wario can claim the statue, Mario appears in a helicopter and takes the statue for himself. With the leftover lamp, Wario rubs it and the Genie appears and grants Wario a reward based on his coin count—giving Wario a castle.

F.A.Q.

Different Endings: the ending is determined by the amount of coins Wario has collected by the end of the game after defeating Captain Syrup. The more coins and treasures he collects, the better his new home will be.

  • 300 - 10,071 coins gives Wario a birdhouse

  • 10,072 - 40,007 coins gives Wario a treetrunk

  • 40,008 - 70,007 coins gives Wario a log cabin

  • 70,008 - 90,007 coins gives Wario a pagoda

  • 90,008 - 99,998 coins gives Wario a castle

  • 99,999 coins + all 15 treasures collected (the total value of all of the treasures is 90,000 coins) gives Wario a planet

Wario Land II (1998)

After the events of Super Wario Land: Super Mario Land 3.

One quiet morning, Wario was resting peacefully in bed. He was so tired from treasure-hunting that he did not hear the suspicious intruders enter his castle. They are Pirate Gooms, loyal minions of Captain Syrup and members of the Black Sugar Gang. The pirates infiltrate the building and steal Wario's treasures, which he collected during his earlier adventures. To distract Wario and prevent him from chasing them, the pirates cause havoc in the castle by turning on a giant faucet, abandoning a vicious snake in his cellar and installing an oversized alarm clock. After this, the pirates escape and leave Wario in the mess they caused. Wario eventually wakes up by the alarm clock's commotion and sets off to pursue the thieves, but not before rectifying the state of things in his home.

During his pursuit of the pirates, Wario learns that the fleeing bandits have scared his pet hen away, so he ditches his quest for a brief moment to rescue his beloved pet. He resumes the pursuit after the hen is safe again. Wario manages to get to the pirate's ship before they can set off. He drops the anchor, so the ship is forced to halt, but is then stopped by the ship guard Bobo, who delays his progress so the pirates can escape via a hot-air balloon. Wario chases them through the overgrown jungle of Maze Woods and a city with an unknown name.

Wario eventually arrives at Syrup Castle, the hideout of the mischievous pirate gang. Horrified that the pirates managed to return to their fortress, he continues his pursuit and breaks in the building. After battling many of the pirate grunts, including a quartet of Dangerous Ducks (D.D.s), Wario confronts the pirate leader herself in combat. After defeating Captain Syrup and demolishing her aircraft, Wario blasts the pirates out of their fortress, reclaims his treasures and returns home to resume his nap.

After collecting all 50 treasures and all 50 Picture Pieces, Wario assembles a treasure map from the Picture Pieces which reveals the entrance to a secret cave. He returns to Syrup Castle and proceeds to a mountain range somewhere near the building where he locates the secret cave in which the pirates store their treasures. In a final raid, Wario overcomes the difficulties in the pirate cave and plunders Syrup's riches. He then returns home for the final time, but not without the giant spear man following him closely.

F.A.Q.

To Unlock Level Select: to unlock Level Select, the player must complete the game once via any path.

To Unlock the Really Final Chapter: to unlock The Really Final Chapter, the player must collect all the treasures from all the levels including the branching paths which unlocks The Really Final Chapter.

Reward for Collecting all 50 treasures and all 50 picture pieces: the reward for collecting all 50 treasures and all 50 picture pieces is access to The Really Final Cahpter as well as to a remake of the Game & Watch game Flagman, titled Flagman D-D.

Wario Land 3 (2000)

One day, Wario is flying with his plane over the woods until it runs out of fuel and crashes. Stranded, Wario then stumbles upon a mysterious cave, where inside he discovers a strange music box containing a small world inside sitting on a pedestal. When he goes to take a closer look, he is suddenly sucked into the music box. He then wakes up inside a dark temple and meets a hidden figure, who informs Wario that he is a god who once protected the world inside the music box, until an evil being sealed away his magical powers within 5 music boxes scattered across said world. The figure promises that if Wario can gather the boxes and free it, it will send Wario back outside and allow him to keep any treasure he finds along the way. Wario agrees and departs on his quest in search of the music boxes and the many treasures of this mysterious land.

After collecting all the music boxes, Wario returns to the temple. Once there, the music boxes play a melody together, and the song frees the hidden figure. However, the figure turns out to be Rudy, an evil clown, who announces his plan to rule over the world inside the music box as well as the outer world. Rudy attempts to destroy Wario since he outlived his usefulness, but Wario is able to defeat it. After Rudy wis vanquished, all the monsters that attacked Wario before are turned back into humans. An elder explains that their world was peaceful until Rudy tried to take control, so they managed to seal away his power within the 5 music boxes, but not before they were turned into monsters. He then states that they only tried to stop Wario from releasing the demon and letting it continue its conquest, but never thought that he would destroy it and free them from its curse. He thanks Wario for what he unintentionally did for them and transports him back to his world along with the treasure that he had collected.

F.A.Q.

To Unlock 4th and Final Golf Course: to unlock the 4th golf course level, the player must collect all 8 music coins in each level. All eight music coins must be collected during one visit of the level.

Reward for Collecting All Eight Music Coins: collecting all 8 music coins in each level unlocks the 4th and final golf course mini-game level.

Wario Land 4 (2001)

Whilst reading his morning paper and picking his nose, Wario reads about the legendary Golden Pyramid of Shokora as well as an archaeologist Arewo Shitain-hakase who is exploring it. With no delay, and even forgetting to take his mid-morning nap, Wario hops into his fantastic car and heads off to find the Golden Pyramid, almost running over a black cat on the road.

Upon arriving at the pyramid, Wario climbs the outer stairs and heads inside, where he finds the same black cat that he almost ran over earlier. The cat leads Wario deeper into the pyramid and down a hole. Wario lands in a room near the center of the pyramid, and proceeds to complete the challenges of its 4 passages (Emerald, Ruby, Topaz, Sapphire), thus opening the way to the inner pyramid Golden Passage, where the evil ruler of the Golden Pyramid, the Golden Diva, resides.

After exploring the Golden Passage, Wario comes face to face with the Golden Diva. The black cat then jumps in front of Wario and attacks the Golden Diva in vain. The Cat gets swallowed by the Diva, who proceeds to fight Wario and gradually uncovers her many kabuki masks.

After the Golden Diva's defeat, the pyramid begins to crumble. Grabbing his treasure, and with the black cat and Arewo Shitain-hakase in tow, Wario hurries to escape the pyramid. They all make it out, and watch the pyramid crumble to the ground from a distance. The Golden Diva's jewelry then flies out of the treasure sack and toward the black cat. This causes the Cat to change form into Princess Shokora, the ancient ruler of the Golden Pyramid who was cursed by the Golden Diva. With the Diva's defeat, the curse is broken, and the princess thanks Wario by kissing him on the cheek. She is taken away by angels into the afterlife, and Wario takes his treasure to his car and heads home.

The ending cutscene shows Wario speeding through the city, almost running over a cat once more. A newspaper flies into the cat's face, with an article that reads: "Steaks! Eat as much as you can!!".

F.A.Q.

To Unlock S-Hard (Super Hard) Mode: to unlock S-Hard mode, the player must complete the game on Hard Mode.

Depending on the number of chests collected during boss battles (which is dependent on the remaining time to defeat the boss; MAX 12), Princess Shokora’s appearance will be different in the ending:

  • 0 to 1 Chest(s): Princess Shokora appears as a young, bratty toddler

  • 2 to 5 Chests: Princess Shokora appears as a large, hideous woman with a big nose, resembling Wario

  • 6 to 11 Chests: Princess Shokora takes the appearance of a young woman with long hair and a princess’ dress

  • 12 Chests: Princess Shokora appears as a slender and matured woman with shorter hair and a cape.

Wario World (2003)

After completing construction of his beloved castle, Wario is feeling pretty fine. However, unbeknownst to him, something terrible has happened to his jewels. Sleeping buried under all of his treasures is a powerful black jewel that all but wiped out civilization long ago. The jewel had corrupted any and all who owned it, causing chaos and destruction. To put a stop to this, Spritelings encased the jewel and put it asleep for all eternity. However, when Wario stole the jewel thousands of years later, it reawakened on an evening where a red moon rises. When Wario finally notices that something strange is happening, it's already too late. The evil black jewel downstairs has managed to engulf many of the other treasures and is rapidly growing larger and larger! And not only that—it’s churning out monsters as well! It seems that the curse that this jewel carries lets it turn treasures into monsters. To make matters worse, the black jewel has decided that it wants to build a kingdom of its own and is changing Wario's world into quite a weird place.

After stuffing 4 full heads of garlic into his mouth, Wario stamps out in a furious rage to meet the monsters. His castle has been separated into 4 sections called worlds: Excitement Central, Spooktastic World, Thrillsville, and Sparkle Land. Wario must travel through each world, rescuing the 40 imprisoned Spritelings, before defeating the black jewel and locking it back in its chest.

After defeating the jewel, he regains his castle and riches with the help of the Spritelings, with his castle being larger and higher-quality the more Spritelings he rescued.

F.A.Q.

Depending on the number of Spritelings the player saves throughout the game, the castle will take on different forms in the ending:

  • 1 Spriteling: Wario is next to a tent in an ominous dark forest

  • 2 to 10 Spritelings: Wario is in a medieval wooden castle

  • 11 to 20 Spritelings: Wario is in a drab castle

  • 21 to 30 Spritelings: Wario is in a silver castle

  • 31 to 39 Spritelings: Wario is in a golden castle similar to his castle in the beginning of the game

  • All 40 Spritelings: Wario is in a golden castle filled with treasure

Collecting All Treasures In A Level: The reward for collecting all treasures in a level is a demo set of microgames from WarioWare, Inc.: Mega Microgame$! which can only be played by transferring them to a Game Boy Advance via Link Cable. There are 8 total sets of microgames.

  • WarioWare, Inc. trial ver. 1: Crazy Cars, Saving Face, Wario Whirled, Repellion, Dodge Balls, The Maze That Pays, Mug Shot

  • WarioWare, Inc. trial ver. 2: Log Chop, Ski Jump, Jumpin' Rope, Snowboard Slalom, Heads Up, Boing!, Batter Up

  • WarioWare, Inc. trial ver. 3: Butterfingers, Chicken Pinch, Gold Digger, Paper Plane, Tilt-n-Tumble, Right in the Eye, Dry Eye

  • WarioWare, Inc. trial ver. 4: Manic Mechanic, Space Fighter, Hover for Cover, Space Escape, Munch a Bunch, Veggie Might, Lickety-Split

  • WarioWare, Inc. selected 1: An infinite version of Dodge Balls, with the number of boulders increasing by one for each level, up to a maximum of seven

  • WarioWare, Inc. selected 2: An infinite version of Jumpin' Rope, alternating between levels of difficulty for each level

  • WarioWare, Inc. selected 3: An infinite version of Repellion, with the number of UFOs increasing by one for each level

  • WarioWare, Inc. selected 4: An infinite version of Munch a Bunch, with the number of shapes increasing for each level

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