WarioWare & Wario Land

Wario was designed by Hiroji Kiyotake.

The Wario series can be categorized as:

  • Wario Land

  • WarioWare

Wario Land: Super Mario Land 3 (1994)

After the events of Super Mario Land 2: Six Golden Coins.

One day, Wario was practicing being mean when he thought to himself, “Rumour has it that the pirates of Kitchen Island have stolen the giant golden statue of Princess Toadstool. Mario is looking for it but, if I find it first, I could cash it in for a princess’ ransom. With that cash and the pirates’ other treasures and coins, I could buy a palace that is way bigger than Mario’s pathetic excuse for a castle. Ga, ha, ha, ha…! What am I waiting for!?”

Full of confidence, Wario took off. He didn’t even stop to think of how tough the Brown Sugar Pirates were. Their leader, Captain Syrup was known the world over for being a really rotten and ruthless pirate.

Wario travels throughout Kitchen Island after landing on Rice Beach. He makes his way through Mt. Teapot, Sherbet Land, Stove Canyon, the SS Tea Cup, and Parsley Woods, defeating various enemies and collecting treasures from each level. Wario finally reaches Syrup Castle and battles Captain Syrup who is revealed to be a female. Captain Syrup rubs a mysterious lamp and summons Genie to fight Wario. Wario defeats the Genie and Captain Syrup however Captain Syrup escapes by blowing up her own castle. Before Wario can claim the statue, Mario appears in a helicopter and takes the statue for himself. With the leftover lamp, Wario rubs it and the Genie appears and grants Wario a reward based on his coin count—giving Wario a castle.

F.A.Q.

Different Endings: the ending is determined by the amount of coins Wario has collected by the end of the game after defeating Captain Syrup. The more coins and treasures he collects, the better his new home will be.

  • 300 - 10,071 coins gives Wario a birdhouse

  • 10,072 - 40,007 coins gives Wario a treetrunk

  • 40,008 - 70,007 coins gives Wario a log cabin

  • 70,008 - 90,007 coins gives Wario a pagoda

  • 90,008 - 99,998 coins gives Wario a castle

  • 99,999 coins + all 15 treasures collected (the total value of all of the treasures is 90,000 coins) gives Wario a planet

Wario Land II (1998)

After the events of Super Wario Land: Super Mario Land 3.

One quiet morning, Wario was resting peacefully in bed. He was so tired from treasure-hunting that he did not hear the suspicious intruders enter his castle. They are Pirate Gooms, loyal minions of Captain Syrup and members of the Black Sugar Gang. The pirates infiltrate the building and steal Wario's treasures, which he collected during his earlier adventures. To distract Wario and prevent him from chasing them, the pirates cause havoc in the castle by turning on a giant faucet, abandoning a vicious snake in his cellar and installing an oversized alarm clock. After this, the pirates escape and leave Wario in the mess they caused. Wario eventually wakes up by the alarm clock's commotion and sets off to pursue the thieves, but not before rectifying the state of things in his home.

During his pursuit of the pirates, Wario learns that the fleeing bandits have scared his pet hen away, so he ditches his quest for a brief moment to rescue his beloved pet. He resumes the pursuit after the hen is safe again. Wario manages to get to the pirate's ship before they can set off. He drops the anchor, so the ship is forced to halt, but is then stopped by the ship guard Bobo, who delays his progress so the pirates can escape via a hot-air balloon. Wario chases them through the overgrown jungle of Maze Woods and a city with an unknown name.

Wario eventually arrives at Syrup Castle, the hideout of the mischievous pirate gang. Horrified that the pirates managed to return to their fortress, he continues his pursuit and breaks in the building. After battling many of the pirate grunts, including a quartet of Dangerous Ducks (D.D.s), Wario confronts the pirate leader herself in combat. After defeating Captain Syrup and demolishing her aircraft, Wario blasts the pirates out of their fortress, reclaims his treasures and returns home to resume his nap.

After collecting all 50 treasures and all 50 Picture Pieces, Wario assembles a treasure map from the Picture Pieces which reveals the entrance to a secret cave. He returns to Syrup Castle and proceeds to a mountain range somewhere near the building where he locates the secret cave in which the pirates store their treasures. In a final raid, Wario overcomes the difficulties in the pirate cave and plunders Syrup's riches. He then returns home for the final time, but not without the giant spear man following him closely.

F.A.Q.

To Unlock Level Select: to unlock Level Select, the player must complete the game once via any path.

To Unlock the Really Final Chapter: to unlock The Really Final Chapter, the player must collect all the treasures from all the levels including the branching paths which unlocks The Really Final Chapter.

Reward for Collecting all 50 treasures and all 50 picture pieces: the reward for collecting all 50 treasures and all 50 picture pieces is access to The Really Final Cahpter as well as to a remake of the Game & Watch game Flagman, titled Flagman D-D.

Wario Land 3 (2000)

One day, Wario is flying with his plane over the woods until it runs out of fuel and crashes. Stranded, Wario then stumbles upon a mysterious cave, where inside he discovers a strange music box containing a small world inside sitting on a pedestal. When he goes to take a closer look, he is suddenly sucked into the music box. He then wakes up inside a dark temple and meets a hidden figure, who informs Wario that he is a god who once protected the world inside the music box, until an evil being sealed away his magical powers within 5 music boxes scattered across said world. The figure promises that if Wario can gather the boxes and free it, it will send Wario back outside and allow him to keep any treasure he finds along the way. Wario agrees and departs on his quest in search of the music boxes and the many treasures of this mysterious land.

After collecting all the music boxes, Wario returns to the temple. Once there, the music boxes play a melody together, and the song frees the hidden figure. However, the figure turns out to be Rudy, an evil clown, who announces his plan to rule over the world inside the music box as well as the outer world. Rudy attempts to destroy Wario since he outlived his usefulness, but Wario is able to defeat it. After Rudy wis vanquished, all the monsters that attacked Wario before are turned back into humans. An elder explains that their world was peaceful until Rudy tried to take control, so they managed to seal away his power within the 5 music boxes, but not before they were turned into monsters. He then states that they only tried to stop Wario from releasing the demon and letting it continue its conquest, but never thought that he would destroy it and free them from its curse. He thanks Wario for what he unintentionally did for them and transports him back to his world along with the treasure that he had collected.

F.A.Q.

To Unlock 4th and Final Golf Course: to unlock the 4th golf course level, the player must collect all 8 music coins in each level. All eight music coins must be collected during one visit of the level.

Reward for Collecting All Eight Music Coins: collecting all 8 music coins in each level unlocks the 4th and final golf course mini-game level.

Wario Land 4 (2001)

Whilst reading his morning paper and picking his nose, Wario reads about the legendary Golden Pyramid of Shokora as well as an archaeologist Arewo Shitain-hakase who is exploring it. With no delay, and even forgetting to take his mid-morning nap, Wario hops into his fantastic car and heads off to find the Golden Pyramid, almost running over a black cat on the road.

Upon arriving at the pyramid, Wario climbs the outer stairs and heads inside, where he finds the same black cat that he almost ran over earlier. The cat leads Wario deeper into the pyramid and down a hole. Wario lands in a room near the center of the pyramid, and proceeds to complete the challenges of its 4 passages (Emerald, Ruby, Topaz, Sapphire), thus opening the way to the inner pyramid Golden Passage, where the evil ruler of the Golden Pyramid, the Golden Diva, resides.

After exploring the Golden Passage, Wario comes face to face with the Golden Diva. The black cat then jumps in front of Wario and attacks the Golden Diva in vain. The Cat gets swallowed by the Diva, who proceeds to fight Wario and gradually uncovers her many kabuki masks.

After the Golden Diva's defeat, the pyramid begins to crumble. Grabbing his treasure, and with the black cat and Arewo Shitain-hakase in tow, Wario hurries to escape the pyramid. They all make it out, and watch the pyramid crumble to the ground from a distance. The Golden Diva's jewelry then flies out of the treasure sack and toward the black cat. This causes the Cat to change form into Princess Shokora, the ancient ruler of the Golden Pyramid who was cursed by the Golden Diva. With the Diva's defeat, the curse is broken, and the princess thanks Wario by kissing him on the cheek. She is taken away by angels into the afterlife, and Wario takes his treasure to his car and heads home.

The ending cutscene shows Wario speeding through the city, almost running over a cat once more. A newspaper flies into the cat's face, with an article that reads: "Steaks! Eat as much as you can!!".

F.A.Q.

To Unlock S-Hard (Super Hard) Mode: to unlock S-Hard mode, the player must complete the game on Hard Mode.

Depending on the number of chests collected during boss battles (which is dependent on the remaining time to defeat the boss; MAX 12), Princess Shokora’s appearance will be different in the ending:

  • 0 to 1 Chest(s): Princess Shokora appears as a young, bratty toddler

  • 2 to 5 Chests: Princess Shokora appears as a large, hideous woman with a big nose, resembling Wario

  • 6 to 11 Chests: Princess Shokora takes the appearance of a young woman with long hair and a princess’ dress

  • 12 Chests: Princess Shokora appears as a slender and matured woman with shorter hair and a cape.

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