WarioWare & Wario Land
Wario was designed by Hiroji Kiyotake.
The Wario series can be categorized as:
Wario Land
WarioWare
WarioWare
The core elements of WarioWare include:
Microgames which each last about 4 seconds in rapid succession. Simple instructions are provided.
WarioWare inc,: Mega Microgame$! (2003)
A port WarioWare, Inc.: Mega Party Game$! was released on the Gamecube and features the same microgames but the single-player mode is heavily reduced and does not feature the unlockable mini-games from the predecessor. in favor of adding multiplayer functionality.
One day, while lounging on the couch in his house in Diamond City, Wario sees a report from Ken the Reporter on TV about a video game called Pyoro that is making a lot of money. Wario thinks about all of the money he would make if he made a video game and quickly sets out on his bike to obtain a computer. Wario's house then gets renovated into the headquarters of WarioWare, Inc., Wario's newly founded company. After trying to make a video game on his own, Wario grows lazy and calls his closest friends for help.
Jimmy T. is dancing at Club Sugar. Jimmy T pulls outs his cell phone which begins receiving incoming messages, eventually getting a call from Wario.
At night, Dribble & Spitz are driving with the taxicab through the city and get a customer who requests to go to the sea. They arrive at the city's harbor, as the customer exits the taxi and transforms into a merperson. They jump into the water and bid Dribble & Spitz farewell. When the person has already disappeared, Dribble & Spitz notice that the customer did not pay their fare.
Mona is driving to her workplace, the Gelateria, when she gets caught up by a long line of children. In an attempt to make it to work on time, Mona begins speeding; however, the Diamond Police notices her and begins chasing. Mona calls her three animals for help, the Elephant, Piggy and Chimp. One by one, they start to put the police cars out of action. Mona arrives at the Gelateria and clocks into work at the last second.
After school ends, 9-Volt goes home on his skateboard. Once he arrives at home, 9-Volt spins records in his room, and begins remixing a new song. GB uses its robotic arm to insert a cartridge into itself, starting a game modeled after a turn-based role-playing game. Ken the Reporter suddenly appears and announces that the Game Boy Advance SP is on sale now. Excited by this, 9-Volt leaves the house, his skateboard transforms into a hoverboard, and he rushes off before later showing up at the Gelateria.
Orbulon is headed toward Diamond City's planet with his UFO called the Porker, when a meteoroid flies right into the spaceship and damages it. Orbulon sends a distress call, and a rescue team of Space Hares appears. They send a container connected with a chain into the UFO, which Orbulon enters. The Space Hares finally retract the chain, but as soon as Orbulon arrives in the rescue ship, he attempts to use his alien powers. Before he can do this, the Space Hares immediately reject Orbulon back to the Porker, which has since disentangled itself from the meteor. Spinning out of control, Orbulon and his ship make a crash-landing by the Gelateria.
Dr. Crygor is mixing chemicals in his laboratory, and then reaches for something to drink. Without looking, he grabs a beaker filled with a blue liquid, and drinks it. When his stomach starts cramping, Dr. Crygor runs for the restroom and opens the toilet lid. After he has done his business, the toilet suddenly erupts a jet of water and begins to flood the lab. While Dr. Crygor tries to swim away, he is instead sent rocketing into the sky and is sent plummeting down. Luckily, Don the Sparrow catches and rescues Dr. Crygor.
An evil skeleton spirit named Boneheads appears at the Castle, and curses the prince before taking over the Castle. Ana and her crew of ninjas attack Boneheads, but they all fail. Ana quickly sends a letter with the help of Don the Sparrow to her sister Kat to call for help, before being captured by Boneheads. Kat, residing with Paw the Dog at a place far away, then receive the letter, and her and Paw make the long journey to the castle, where Kat has to fight Boneheads atop the roof. Kat duels Boneheads, and almost loses, before Paw transforms into a giant sword. With this weapon, Kat manages to destroy Boneheads and saves Ana and the royal.
Everyone ends up at the Gelateria.
WarioWare, Inc.'s game becomes a commercial success. Wario ends up swindling his employees, though, refusing to pay them and taking all of the money for himself. In the WarioWare, Inc. headquarters, he runs away from his friends with the cash. Mona tries to stop him but he escapes with a rocket attached to the building. However, Dr. Crygor, swimming in mid-air, accidentally bumps the rocket, causing it, Wario, Dr. Crygor, and the banknotes to all fall into the sea, with the rest of the employees watching from the harbor.
F.A.Q.
To Unlock Pyoro: to unlock Pyoro, the player must play through the game and unlock all Microgames in the Grid.
To Unlock Pyoro 2: to unlock Pyoro 2, the player must unlock all Microgames on the Grid and beat all Microgames with the high score stated in the description (which results in a flower icon on the respective Microgame).
To Unlock Additional Microgames:
Dr. Wario: achieve a score of 20 or better on Jimmy’s Stage
Fly Swatter: achieve a score of 20 or better on Jimmy’s First Remix Stage
Sheriff: achieve a score of 25 or better on Jimmy’s Second Remix Stage
To Unlock Thrilling mode: to unlock Thrilling mode, the player must achieve a score of 15 or better on Easy mode.
To Unlock Hard mode: to unlock Hard mode, the player must achieve a score of 15 or better on Thrilling mode.
Wario Land
The core elements of Wario Land include:
Wario’s main move is the shoulder body slam
Collecting coins are essential to progress through levels and obtain treasures
Mini-games to unlock treasures (e.g. matching game, number matching game, golf)
Wario Reactions where rather than Wario losing his life, an enemies attack will cause Wario to assume new forms which the player must use to progress through the level.
Instead of mushrooms which Mario and Luigi eat to power up, Wario eats garlic.
Wario Land: Super Mario Land 3 (1994)
After the events of Super Mario Land 2: Six Golden Coins.
One day, Wario was practicing being mean when he thought to himself, “Rumour has it that the pirates of Kitchen Island have stolen the giant golden statue of Princess Toadstool. Mario is looking for it but, if I find it first, I could cash it in for a princess’ ransom. With that cash and the pirates’ other treasures and coins, I could buy a palace that is way bigger than Mario’s pathetic excuse for a castle. Ga, ha, ha, ha…! What am I waiting for!?”
Full of confidence, Wario took off. He didn’t even stop to think of how tough the Brown Sugar Pirates were. Their leader, Captain Syrup was known the world over for being a really rotten and ruthless pirate.
Wario travels throughout Kitchen Island after landing on Rice Beach. He makes his way through Mt. Teapot, Sherbet Land, Stove Canyon, the SS Tea Cup, and Parsley Woods, defeating various enemies and collecting treasures from each level. Wario finally reaches Syrup Castle and battles Captain Syrup who is revealed to be a female. Captain Syrup rubs a mysterious lamp and summons Genie to fight Wario. Wario defeats the Genie and Captain Syrup however Captain Syrup escapes by blowing up her own castle. Before Wario can claim the statue, Mario appears in a helicopter and takes the statue for himself. With the leftover lamp, Wario rubs it and the Genie appears and grants Wario a reward based on his coin count—giving Wario a castle.
F.A.Q.
Different Endings: the ending is determined by the amount of coins Wario has collected by the end of the game after defeating Captain Syrup. The more coins and treasures he collects, the better his new home will be.
300 - 10,071 coins gives Wario a birdhouse
10,072 - 40,007 coins gives Wario a treetrunk
40,008 - 70,007 coins gives Wario a log cabin
70,008 - 90,007 coins gives Wario a pagoda
90,008 - 99,998 coins gives Wario a castle
99,999 coins + all 15 treasures collected (the total value of all of the treasures is 90,000 coins) gives Wario a planet
Wario Land II (1998)
After the events of Super Wario Land: Super Mario Land 3.
One quiet morning, Wario was resting peacefully in bed. He was so tired from treasure-hunting that he did not hear the suspicious intruders enter his castle. They are Pirate Gooms, loyal minions of Captain Syrup and members of the Black Sugar Gang. The pirates infiltrate the building and steal Wario's treasures, which he collected during his earlier adventures. To distract Wario and prevent him from chasing them, the pirates cause havoc in the castle by turning on a giant faucet, abandoning a vicious snake in his cellar and installing an oversized alarm clock. After this, the pirates escape and leave Wario in the mess they caused. Wario eventually wakes up by the alarm clock's commotion and sets off to pursue the thieves, but not before rectifying the state of things in his home.
During his pursuit of the pirates, Wario learns that the fleeing bandits have scared his pet hen away, so he ditches his quest for a brief moment to rescue his beloved pet. He resumes the pursuit after the hen is safe again. Wario manages to get to the pirate's ship before they can set off. He drops the anchor, so the ship is forced to halt, but is then stopped by the ship guard Bobo, who delays his progress so the pirates can escape via a hot-air balloon. Wario chases them through the overgrown jungle of Maze Woods and a city with an unknown name.
Wario eventually arrives at Syrup Castle, the hideout of the mischievous pirate gang. Horrified that the pirates managed to return to their fortress, he continues his pursuit and breaks in the building. After battling many of the pirate grunts, including a quartet of Dangerous Ducks (D.D.s), Wario confronts the pirate leader herself in combat. After defeating Captain Syrup and demolishing her aircraft, Wario blasts the pirates out of their fortress, reclaims his treasures and returns home to resume his nap.
After collecting all 50 treasures and all 50 Picture Pieces, Wario assembles a treasure map from the Picture Pieces which reveals the entrance to a secret cave. He returns to Syrup Castle and proceeds to a mountain range somewhere near the building where he locates the secret cave in which the pirates store their treasures. In a final raid, Wario overcomes the difficulties in the pirate cave and plunders Syrup's riches. He then returns home for the final time, but not without the giant spear man following him closely.
F.A.Q.
To Unlock Level Select: to unlock Level Select, the player must complete the game once via any path.
To Unlock the Really Final Chapter: to unlock The Really Final Chapter, the player must collect all the treasures from all the levels including the branching paths which unlocks The Really Final Chapter.
Reward for Collecting all 50 treasures and all 50 picture pieces: the reward for collecting all 50 treasures and all 50 picture pieces is access to The Really Final Cahpter as well as to a remake of the Game & Watch game Flagman, titled Flagman D-D.
Wario Land 3 (2000)
One day, Wario is flying with his plane over the woods until it runs out of fuel and crashes. Stranded, Wario then stumbles upon a mysterious cave, where inside he discovers a strange music box containing a small world inside sitting on a pedestal. When he goes to take a closer look, he is suddenly sucked into the music box. He then wakes up inside a dark temple and meets a hidden figure, who informs Wario that he is a god who once protected the world inside the music box, until an evil being sealed away his magical powers within 5 music boxes scattered across said world. The figure promises that if Wario can gather the boxes and free it, it will send Wario back outside and allow him to keep any treasure he finds along the way. Wario agrees and departs on his quest in search of the music boxes and the many treasures of this mysterious land.
After collecting all the music boxes, Wario returns to the temple. Once there, the music boxes play a melody together, and the song frees the hidden figure. However, the figure turns out to be Rudy, an evil clown, who announces his plan to rule over the world inside the music box as well as the outer world. Rudy attempts to destroy Wario since he outlived his usefulness, but Wario is able to defeat it. After Rudy wis vanquished, all the monsters that attacked Wario before are turned back into humans. An elder explains that their world was peaceful until Rudy tried to take control, so they managed to seal away his power within the 5 music boxes, but not before they were turned into monsters. He then states that they only tried to stop Wario from releasing the demon and letting it continue its conquest, but never thought that he would destroy it and free them from its curse. He thanks Wario for what he unintentionally did for them and transports him back to his world along with the treasure that he had collected.
F.A.Q.
To Unlock 4th and Final Golf Course: to unlock the 4th golf course level, the player must collect all 8 music coins in each level. All eight music coins must be collected during one visit of the level.
Reward for Collecting All Eight Music Coins: collecting all 8 music coins in each level unlocks the 4th and final golf course mini-game level.
Wario Land 4 (2001)
Whilst reading his morning paper and picking his nose, Wario reads about the legendary Golden Pyramid of Shokora as well as an archaeologist Arewo Shitain-hakase who is exploring it. With no delay, and even forgetting to take his mid-morning nap, Wario hops into his fantastic car and heads off to find the Golden Pyramid, almost running over a black cat on the road.
Upon arriving at the pyramid, Wario climbs the outer stairs and heads inside, where he finds the same black cat that he almost ran over earlier. The cat leads Wario deeper into the pyramid and down a hole. Wario lands in a room near the center of the pyramid, and proceeds to complete the challenges of its 4 passages (Emerald, Ruby, Topaz, Sapphire), thus opening the way to the inner pyramid Golden Passage, where the evil ruler of the Golden Pyramid, the Golden Diva, resides.
After exploring the Golden Passage, Wario comes face to face with the Golden Diva. The black cat then jumps in front of Wario and attacks the Golden Diva in vain. The Cat gets swallowed by the Diva, who proceeds to fight Wario and gradually uncovers her many kabuki masks.
After the Golden Diva's defeat, the pyramid begins to crumble. Grabbing his treasure, and with the black cat and Arewo Shitain-hakase in tow, Wario hurries to escape the pyramid. They all make it out, and watch the pyramid crumble to the ground from a distance. The Golden Diva's jewelry then flies out of the treasure sack and toward the black cat. This causes the Cat to change form into Princess Shokora, the ancient ruler of the Golden Pyramid who was cursed by the Golden Diva. With the Diva's defeat, the curse is broken, and the princess thanks Wario by kissing him on the cheek. She is taken away by angels into the afterlife, and Wario takes his treasure to his car and heads home.
The ending cutscene shows Wario speeding through the city, almost running over a cat once more. A newspaper flies into the cat's face, with an article that reads: "Steaks! Eat as much as you can!!".
F.A.Q.
To Unlock S-Hard (Super Hard) Mode: to unlock S-Hard mode, the player must complete the game on Hard Mode.
Depending on the number of chests collected during boss battles (which is dependent on the remaining time to defeat the boss; MAX 12), Princess Shokora’s appearance will be different in the ending:
0 to 1 Chest(s): Princess Shokora appears as a young, bratty toddler
2 to 5 Chests: Princess Shokora appears as a large, hideous woman with a big nose, resembling Wario
6 to 11 Chests: Princess Shokora takes the appearance of a young woman with long hair and a princess’ dress
12 Chests: Princess Shokora appears as a slender and matured woman with shorter hair and a cape.
Wario World (2003)
After completing construction of his beloved castle, Wario is feeling pretty fine. However, unbeknownst to him, something terrible has happened to his jewels. Sleeping buried under all of his treasures is a powerful black jewel that all but wiped out civilization long ago. The jewel had corrupted any and all who owned it, causing chaos and destruction. To put a stop to this, Spritelings encased the jewel and put it asleep for all eternity. However, when Wario stole the jewel thousands of years later, it reawakened on an evening where a red moon rises. When Wario finally notices that something strange is happening, it's already too late. The evil black jewel downstairs has managed to engulf many of the other treasures and is rapidly growing larger and larger! And not only that—it’s churning out monsters as well! It seems that the curse that this jewel carries lets it turn treasures into monsters. To make matters worse, the black jewel has decided that it wants to build a kingdom of its own and is changing Wario's world into quite a weird place.
After stuffing 4 full heads of garlic into his mouth, Wario stamps out in a furious rage to meet the monsters. His castle has been separated into 4 sections called worlds: Excitement Central, Spooktastic World, Thrillsville, and Sparkle Land. Wario must travel through each world, rescuing the 40 imprisoned Spritelings, before defeating the black jewel and locking it back in its chest.
After defeating the jewel, he regains his castle and riches with the help of the Spritelings, with his castle being larger and higher-quality the more Spritelings he rescued.
F.A.Q.
Depending on the number of Spritelings the player saves throughout the game, the castle will take on different forms in the ending:
1 Spriteling: Wario is next to a tent in an ominous dark forest
2 to 10 Spritelings: Wario is in a medieval wooden castle
11 to 20 Spritelings: Wario is in a drab castle
21 to 30 Spritelings: Wario is in a silver castle
31 to 39 Spritelings: Wario is in a golden castle similar to his castle in the beginning of the game
All 40 Spritelings: Wario is in a golden castle filled with treasure
Collecting All Treasures In A Level: The reward for collecting all treasures in a level is a demo set of microgames from WarioWare, Inc.: Mega Microgame$! which can only be played by transferring them to a Game Boy Advance via Link Cable. There are 8 total sets of microgames.
WarioWare, Inc. trial ver. 1: Crazy Cars, Saving Face, Wario Whirled, Repellion, Dodge Balls, The Maze That Pays, Mug Shot
WarioWare, Inc. trial ver. 2: Log Chop, Ski Jump, Jumpin' Rope, Snowboard Slalom, Heads Up, Boing!, Batter Up
WarioWare, Inc. trial ver. 3: Butterfingers, Chicken Pinch, Gold Digger, Paper Plane, Tilt-n-Tumble, Right in the Eye, Dry Eye
WarioWare, Inc. trial ver. 4: Manic Mechanic, Space Fighter, Hover for Cover, Space Escape, Munch a Bunch, Veggie Might, Lickety-Split
WarioWare, Inc. selected 1: An infinite version of Dodge Balls, with the number of boulders increasing by one for each level, up to a maximum of seven
WarioWare, Inc. selected 2: An infinite version of Jumpin' Rope, alternating between levels of difficulty for each level
WarioWare, Inc. selected 3: An infinite version of Repellion, with the number of UFOs increasing by one for each level
WarioWare, Inc. selected 4: An infinite version of Munch a Bunch, with the number of shapes increasing for each level