WarioWare & Wario Land
Wario was designed by Hiroji Kiyotake.
The Wario series can be categorized as:
Wario Land
WarioWare
WarioWare
The core elements of WarioWare include:
Microgames which each last a few seconds that are played in rapid succession. Simple instructions are provided.
Different characters have different collections of microgames which center around a particular genre or category (i.e. sports, etc.)
Features a unique way to play the microgames while utilizing technological innovations of the console for which they are released
WarioWare inc,: Mega Microgame$! (2003)
A port WarioWare, Inc.: Mega Party Game$! was released on the Gamecube and features the same microgames but the single-player mode is heavily reduced and does not feature the unlockable mini-games from the predecessor.
One day, while lounging on the couch in his house in Diamond City, Wario sees a report from Ken the Reporter on TV about a video game called Pyoro that is making a lot of money. Wario thinks about all of the money he would make if he made a video game and quickly sets out on his bike to obtain a computer. Wario's house then gets renovated into the headquarters of WarioWare, Inc., Wario's newly founded company. After trying to make a video game on his own, Wario grows lazy and calls his closest friends for help.
Jimmy T. is dancing at Club Sugar. Jimmy T pulls outs his cell phone which begins receiving incoming messages, eventually getting a call from Wario.
At night, Dribble & Spitz are driving with the taxicab through the city and get a customer who requests to go to the sea. They arrive at the city's harbor, as the customer exits the taxi and transforms into a merperson. They jump into the water and bid Dribble & Spitz farewell. When the person has already disappeared, Dribble & Spitz notice that the customer did not pay their fare.
Mona is driving to her workplace, the Gelateria, when she gets caught up by a long line of children. In an attempt to make it to work on time, Mona begins speeding; however, the Diamond Police notices her and begins chasing. Mona calls her three animals for help, the Elephant, Piggy and Chimp. One by one, they start to put the police cars out of action. Mona arrives at the Gelateria and clocks into work at the last second.
After school ends, 9-Volt goes home on his skateboard. Once he arrives at home, 9-Volt spins records in his room, and begins remixing a new song. GB uses its robotic arm to insert a cartridge into itself, starting a game modeled after a turn-based role-playing game. Ken the Reporter suddenly appears and announces that the Game Boy Advance SP is on sale now. Excited by this, 9-Volt leaves the house, his skateboard transforms into a hoverboard, and he rushes off before later showing up at the Gelateria.
Orbulon is headed toward Diamond City's planet with his UFO called the Porker, when a meteoroid flies right into the spaceship and damages it. Orbulon sends a distress call, and a rescue team of Space Hares appears. They send a container connected with a chain into the UFO, which Orbulon enters. The Space Hares finally retract the chain, but as soon as Orbulon arrives in the rescue ship, he attempts to use his alien powers. Before he can do this, the Space Hares immediately reject Orbulon back to the Porker, which has since disentangled itself from the meteor. Spinning out of control, Orbulon and his ship make a crash-landing by the Gelateria.
Dr. Crygor is mixing chemicals in his laboratory, and then reaches for something to drink. Without looking, he grabs a beaker filled with a blue liquid, and drinks it. When his stomach starts cramping, Dr. Crygor runs for the restroom and opens the toilet lid. After he has done his business, the toilet suddenly erupts a jet of water and begins to flood the lab. While Dr. Crygor tries to swim away, he is instead sent rocketing into the sky and is sent plummeting down. Luckily, Don the Sparrow catches and rescues Dr. Crygor.
An evil skeleton spirit named Boneheads appears at the Castle, and curses the prince before taking over the Castle. Ana and her crew of ninjas attack Boneheads, but they all fail. Ana quickly sends a letter with the help of Don the Sparrow to her sister Kat to call for help, before being captured by Boneheads. Kat, residing with Paw the Dog at a place far away, then receive the letter, and her and Paw make the long journey to the castle, where Kat has to fight Boneheads atop the roof. Kat duels Boneheads, and almost loses, before Paw transforms into a giant sword. With this weapon, Kat manages to destroy Boneheads and saves Ana and the royal.
Everyone ends up at the Gelateria.
WarioWare, Inc.'s game becomes a commercial success. Wario ends up swindling his employees, though, refusing to pay them and taking all of the money for himself. In the WarioWare, Inc. headquarters, he runs away from his friends with the cash. Mona tries to stop him but he escapes with a rocket attached to the building. However, Dr. Crygor, swimming in mid-air, accidentally bumps the rocket, causing it, Wario, Dr. Crygor, and the banknotes to all fall into the sea, with the rest of the employees watching from the harbor.
F.A.Q.
To Unlock Pyoro: to unlock Pyoro, the player must play through the game and unlock all Microgames in the Grid.
To Unlock Pyoro 2: to unlock Pyoro 2, the player must unlock all Microgames on the Grid and beat all Microgames with the high score stated in the description (which results in a flower icon on the respective Microgame).
To Unlock Additional Microgames:
Dr. Wario: achieve a score of 20 or better on Jimmy’s Stage
Fly Swatter: achieve a score of 20 or better on Jimmy’s First Remix Stage
Sheriff: achieve a score of 25 or better on Jimmy’s Second Remix Stage
To Unlock Thrilling mode: to unlock Thrilling mode, the player must achieve a score of 15 or better on Easy mode.
To Unlock Hard mode: to unlock Hard mode, the player must achieve a score of 15 or better on Thrilling mode.
WarioWare: Twisted! (2004)
WarioWare: Twisted! uses a gyroscopic sensor built into the cartridge that allows the player to physically move the console to control the game and play microgames.
After the events of WarioWare inc.: Mega Microgame$!, while Wario is playing Avoid-a-Roid on his Game Boy Advance, he loses and, in frustration, tosses the system, heavily damaging it. He is immediately horrified when he sees the damage but decides to ask Dr. Crygor if he can fix it. At his lab, Dr. Crygor tosses the Game Boy Advance into his new invention, the Gravitator, which creates new handheld systems with no buttons. He explains that the system is controlled through rotation, and Wario starts to play with it. Soon, Mona and 9-Volt enter the lab and start to play with the systems, quickly enjoying it. This gives Wario the idea to market the handheld system, dreaming of making a fortune from it.
Mona Pizza and Pizza Dinosaur, two rival pizza restaurants, get a call to deliver some pizza. However, Pizza Dinosaur's caller has intended to order from Mona Pizza, which angers Pizza Dinosaur's employees. Mona drives off on her scooter to deliver her customer's pizza, but the Dinosaurs chase her, one of whom brings along a T-rex. Mona calls her manager, Joe, to summon the Yum Yums, and together she gets rid of one of her pursuers and the T-rex. However, the other then jumps into a giant mechanical dinosaur. Mona's Piggy and Elephant cannot defeat it, but her Chimp throws a banana peel, slipping it. With her pursuers gone, Mona successfully delivers her pizza to the customers.
At Club Sugar, Jimmy is the highlight of the night. Various people are dancing on the dance floor when Jimmy, alongside his parents, enter center-stage. While they are on their cell phones, dinner starts to be served. They are so focused on taking pictures, however, that they ignore their food. Eventually, their food gets cold and the bartender expels them at closing time.
Kat & Ana's class take a field trip to the Diamond Knoll, and they begin exploring with their pets, Shadow the Dog and Shuriken the Falcon. While Ana is distracted by some flowers, Kat pokes a wasp nest with a stick, provoking the wasps inside and causing them to chase Kat & Ana. The two escape into a cabin where they are confronted by the Diamond Troll. They start to fight each other, and eventually, Kat & Ana start to charge their blades. Before they can unleash their power, Shadow and Shuriken crash through the roof and land on the Troll, defeating it. The group then goes to leave the cabin, but the wasps are still there, chasing as Kat & Ana flee.
Dribble & Spitz are driving down Interstate 310 with their taxi when Spitz starts to mess with the radio. Suddenly, their taxi malfunctions in the middle of the road, prompting Dribble & Spitz to look under their car hood to find the problem. After repairing their taxi, they continue driving. Dribble decides to "mix up" his route and sets his car to be rocket-powered, blasting them into space. They pick up an alien customer who asks to go to Club Sugar, and they speed toward their destination.
Dr. Crygor, working in his lab, completes a new invention he calls the Gravitator. He celebrates by performing a dance and activating it. The Gravitator, shaped as a washing machine, releases a bunch of bubbles into the room, capturing Dr. Crygor and a slew of other items.. Soon, the bubbles pop, and Dr. Crygor, ecstatic, tosses more items into the Gravitator. Soon after activating it, the Gravitator creates a giant mecha, which Dr. Crygor proceeds to enter and fly around with. He then crashes into Shuriken, destroying the entire mecha, but Shuriken saves him.
Orbulon, while floating through space on his UFO, feels tired from commanding the ship and decides to take a nap. Shortly afterwards, his Alien Bunny crew fall asleep alongside him. A few hours later, an alarm wakes them, and they realize that they are entering a black hole. Orbulon tries to initiate the warp drive, but the system prompts a password. He soon remembers the password and the ship flies away. Space Monster Gabriel, however, eats and spits it toward Diamond City, with the Alien Bunnies having ditched the UFO moments after it was spat towards Diamond City.
In 9-Volt's class at Diamond City Elementary, a new student, 18-Volt, is introduced. He starts to play some of his music, but the teacher advises him to turn his music off. 18-Volt leaves the class dejected, but 9-Volt, who likes his music, invites him to his house, and soon, 9-Volt & 18-Volt are hanging out. While checking out 9-Volt's games, 18-Volt finds a Nintendo Entertainment System, and he enthusiastically asks if they can play with it, and 9-Volt agrees. They play until late at night, at which point 5-Volt storms in and scolds them that it is time for 9-Volt to be asleep. After 18-Volt goes home and 9-Volt goes to bed, he still plays his games, at which point 5-Volt storms in and tells him to put the game away.
At Dr. Crygor's lab, Dr. Crygor is continuing to create Wario's new game using the Gravitator. Wario is on the conveyor belt being used to transport objects, however, and gets chucked into the Gravitator. He exits as Wario-Man and feels an immense surge of power, promptly jumping back into the Gravitator to gain more power. The Gravitator then flies into space and transforms into a giant robot, with Wario-Man as the pilot. He waves excitedly to a passing UFO piloted by Orbulon and carrying some of his friends. The UFO detects Wario's robot as foreign, though, and blasts him back to Diamond City. He lands in the water outside Dr. Crygor's lab and shouts that he is going to jokingly fire everyone working for him.
Everyone meets at Club Sugar on the dancefloor later.
F.A.Q.
To Unlock Pyoro R: to unlock Pyoro R, the player must complete every Microgame at least once.
To Unlock Mawaru Made In Wario: to unlock Mawaru Made in Wario, the player must unlock all Microgames and beat all Microgames with the high score stated in the description (which results in a Gold Crown icon on the respective Microgame).
To Unlock Speedier Spin: to unlock Speedier Spin, the player must achieve a score of 50 or higher on Wario Watch.
To Unlock Hard mode: to unlock Hard mode, the player must achieve a score of 25 or higher on Variety Mix.
To Unlock Thrilling mode: to unlock Thrilling mode, the player must achieve a score of 25 or better on Hard mode.
WarioWare: Touched! (2004)
WarioWare: Touched! utilizes the touch screen, stylus, and mic for microgames.
Wario is walking down a street after having proudly stolen a Game Boy Advance and Game Boy Advance SP, but then he suddenly trips and drops both systems down a manhole. The Sewer Guru then flies up from the hole holding not only the 2 handheld systems, but also a Nintendo DS, and he asks Wario which one he dropped. Wario replies, "Gimme all of 'em!" and lunges at the Sewer Guru, knocking both of them down the manhole. After a brief scuffle, Wario emerges with the Nintendo DS. Wario immediately notices that the handheld has two screens, but finds it more peculiar that there are no buttons. Not knowing how to play it, Wario loses a Whack-a-Mole minigame and shakes it angrily, thinking that the device does not work. However, the stylus flies out into his hand, and Wario suddenly realizes that he must use it to tap the bottom screen. He wins the minigame and then realizes he could make double the profit out of a device with double the screens, and so he uses it to make microgames controlled via the touchscreen.
Wario, in his house, is eating chocolate bars until he gets cavities from eating too many sweets. Wario, under immense pain, jumps to his bike and visits Dr. Payne's Dental Clinic. Dr. Payne then drills the cavities, which makes Wario's teeth healthy again. The doctor then warns Wario to avoid sweets. During his trip back to his house, Wario smells some sweets emanating from The Sweet Spot. He stops and demands Bridget the Baker for ten pies. Before Wario eats the pies, he remembers what the doctor told him; he deliberately ignores the advice and eats the pies anyway. He then jumps in pain from the returning cavities, in a similar fashion to the cavities from the beginning of the arc, and lands back into Dr. Payne's Dental Clinic, where Dr. Payne has expected him to return.
At the Diamond Broadcasting System in Downtown Diamond City, the Ear Candy music broadcast is being hosted by Ken the VJ who lists the Top 5 songs. Vanessa, the previous #1 spot, is shocked to hear that she has been usurped by Mona, who is a new face to the list. While Vanessa is infuriated, Ken announces that Mona will be playing at the Hawt House tonight. Vanessa then sets out to sabotage Mona. Meanwhile, at Mona Pizza, Mona and her crew, Art and Decko are practicing. After the practice is done, Mona sets off on her scooter, while Art and Decko follow her in their van. Vanessa, alongside the Dinosaurs, catch Mona and her crew and hamper them with their mechs. Two of the Dinosaurs, in a hawk-like mech, kidnaps Art. Pizza Joe and Mona's animal friends, such as 4.1 and 4.2, come to help in their air vehicles but are all knocked away by the hawk-like mech. Decko then ejects and latches himself onto the hawk-like mech, which releases Art and causes the mech to crash. Mona and her crew finally arrive at the Hawt House. During the performance, an infuriated and jealous Vanessa is seen in the back of the crowd. Mona suddenly realizes she has pizzas to deliver and leaves the concert, giving Vanessa an idea. As Garbage Boy approaches the microphone, Vanessa, disguised as Mona, kicks Garbage Boy away and claims that she is Mona. However, the crowd is not tricked and they boo and throw various objects at her.
At Club Sugar, it is Jimmy's Showtime, as Jimmy dances by himself, with the crowd cheering at him. He then first invites Papa T. and Mama T. to dance with him, and then Jamie T. and James T. While the entire family is dancing, Scratchy the 'Fro Bug comes and lands on Jimmy's wig, causing Jimmy to have an uncomfortable itch. The family continues dancing. After the dance is done, the family is seen walking home. Meanwhile, Scratchy the 'Fro Bug comes back and lands again on Jimmy's wig, in which Jimmy screams in discomfort again.
At Kat & Ana's House, where Ana is hungry and wants a snack. She realizes that her bananas are gone. Ana desperately searches her house to find the missing banana. After a monkey eats the banana, Shadow notices the banana peel that the monkey has dropped and alerts Ana. Ana and Shadow notice the footsteps from the banana peel leading to a window; Ana thinks a crook stole the banana. Before she and Shadow search for the thief, she leaves a note for Kat. While Ana is trying to catch the thief, Kat catches up with Shuriken, saying that she read the note and that they must hurry. When Kat & Ana find the monkey eating the banana, they are initially outraged, but immediately endeared. They decide that the monkey is too adorable to punish, and they tame him while naming him Numchuck.
At Ashley’s mansion, Ashley & Red are brewing a potion. After Ashley tastes it, she demands more ingredients. A skull appears from the pot, shocking the two, realizing they ruined the potion. As Ashley & Red exit the mansion, Red tries to reassure Ashley that they can retry and the next attempt will be a success. Meanwhile, the Oinker gets struck by lightning, forcing Orbulon to abandon ship. Orbulon, frantic, starts running. He accidentally bumps into Ashley, angering her and turning her hair white. Orbulon, frightened at her, apologizes and retreats. After Red asks Ashley what is wrong, Ashley proclaims that Orbulon is the missing ingredient. Red then promises Ashley that he will catch Orbulon. Red fails, however, and apologizes. Ashley accepts it and tells him that he can be the ingredient instead, much to Red's shock.
At Dr. Crygor's Lab, Dr. Crygor finishes a new invention, the Tri-phonic Undulating Nanobot Automaton or TUNA for short. He tests it by throwing an apple core into the machine, where it recreates a full apple. Dr. Crygor then jumps into the machine. After the procedure is completed, Dr. Crygor proclaims to be upgraded. He then blasts out of his lab and into space, and he exclaims that the galaxy is his giant oyster.
Back at Dr. Crygor's lab, Dr. Crygor builds a karaoke robot to suit his cleaning needs. He names him Mike and then tests Mike by turning him on. Dr. Crygor then goes out, while Mike cleans the lab. Mike eventually finds dust on the windowsill. Mike suddenly gets the urge to host a party and then flies out of the lab to host an intergalactic karaoke competition at an Alien Bunny planet. After beating his competition, Dr. Crygor arrives in Dribble's taxi and tells Mike that they need to go home. They then sing a duet, but Mike soon criticizes how awfully Dr. Crygor sings. Dr. Crygor defends himself by saying that he wrote Mike's software, and Mike responds by leaving Dr. Crygor.
At Toy Express, 9-Volt and his best friend, 18-Volt, buy the recently released game, 36-Volt Man, and head to 9-Volt's House to play the game. They set up their Nintendo GameCube and play the game all day long and beat it. To celebrate their success, 9-Volt spins his turntable as 18-Volt dances, as they showcase their Nintendo game systems. 9-Volt and 18-Volt eventually fall asleep, but since they fell asleep late in the night, they oversleep past 9 o'clock and thus are late for school.
Wario is feeling sick and ponders what will make him feel better. He then thinks that garlic is the answer to his sickness, so he trudges to his refrigerator only to find out that the only garlic he has is Nasty Garlic. He eats it regardless, where the Wario Viruses eat the weakened Awful Viruses from the Nasty Garlic, and he turns into Wario-Man as a result. Wario-Man bursts out of his house and proclaims that he is super-powered. Wario-Man then sees a train and wants to crush it; however, when Wario-Man gets in front of it, it knocks Wario-Man away. As Rocky the Reporter notes the success of WarioWare: Touched!, Wario-Man falls into a sewer and turns back into normal Wario. Wario jumps out and does not realize that he has landed on the Sewer Guru; irritated, the Sewer Guru hits Wario with his stick, turning him into Flat Wario.
Everyone ends up at the Hawt House as Vanessa and Mona perform together.
F.A.Q.
To Unlock Pyoro T: to unlock Pyoro T, the player must complete all character stages with a score of 20 or more (which results in a silver crown icon on each respective character in Album mode).
To Unlock Whistle a Tune: to unlock Whistle a Tune, the player must unlock all Microgames and beat all Microgames with the high score stated in the description (which results in a flower icon on the respective Microgame and if all are complete, then a gold crown icon on each respective character in Album mode).
To Unlock Hardcore Mix: to unlock Hardcore Mix, the player must achieve a score of 25 or higher on Monster Megamix.
To Unlock Gnarly Mix: to unlock Gnarly Mix, the player must achieve a score of 15 or higher on Hardcore Mix.
To Unlock Additional Souvenirs:
Souvenirs 1-11: complete all character stages
Souvenirs 12-22: score above 30 points for all character stages
Souvenirs 23-25: complete the scores set in Monster Megamix, Hardcore Mix, and Gnarly Mix
Souvenir 26: achieve silver crown icons on all levels
Souvenir 27: achieve gold crown icons on all levels
Souvenir 28: start WarioWare: Touched! with WarioWare Twisted in the GBA slot
Souvenir 29: score 100 yards or more in Air Dude
Souvenir 30: score 80 meters or more in Big Hurl
Souvenir 31: score 40 points or more in Juggle Boy
Souvenir 32: score 1000 miles or more in Orbit Ball
Souvenir 33: score 3000 points or more in Pyoro T
Souvenir 34: score 15 points or more in Snore Rope
WarioWare: Smooth Moves (2006)
WarioWare: Smooth Moves utilizes the Wii remote, Wii nunchuck, and motion controls for microgames.
A long time ago, humanity was given a mysterious artifact known as the Form Baton. The ancients used this baton in their everyday lives in a large range of movement from rigorous activity to more nuanced actions. The Splunks, a species that lived alongside the ancients, kept the Form Baton in a temple to retain its history. Many years later, the temple remains in ruins amidst what is now known as Diamond City.
One day, while Wario is at home, eating a pile of sweets, a Splunk suddenly steals all of his food. Angered, Wario chases the Splunk to the Temple of Form and comes across the Form Baton. Wario picks the strange object up and inadvertently sets off a boulder that starts rolling after him. He narrowly escapes the rock and as he leaves the temple, he gloats about his newly-discovered treasure.
Mona, late for an American football game with the Diamond City Roughs against Team Dinosaur, speeds down the streets on her scooter. As she leads the cheerleading routine alongside the rest of the Monettes, one of the players for the Diamond City Roughs, gets momentarily distracted on Mona whom he has a crush on, before returning his focus on the game. As the Monettes finish their routine, the player receives the ball and, with the motivation of his crush on Mona, charges through the opposing players and scores a touchdown, winning the game for his team. Later, he tries to admit his love to Mona, but hesitates due to being too nervous and ends up accidentally confessing to another Monette while Mona rides off on her scooter.
An enormous, red monster called an Elephant Ogre is shown attacking Diamond Dojo. Kat & Ana immediately start running towards the dojo and split up. Ana enters the dojo and uses her ninjutsu to split herself into four turtles. After navigating the rooms of the dojo, Ana enters the Sensei's room to find a small, red monster called a Li'l Ogre pulling at the Sensei's hair. Meanwhile, Kat is in the middle of fighting against the Elephant Ogre when the Li'l Ogre calls out for the fighting to stop. Afterwards, the Elephant Ogre goes off with what looks like the Li'l Ogre as Kat waves them goodbye. It is soon revealed that the Li'l Ogre is with Kat and that Ana was mistakenly taken by the Elephant Ogre.
Young Cricket & Master Mantis, hungry from their travels, smell a nearby stand, run by Mona, Mona's Elephant, Mona's Monkey, Mona's Pig, Mona's Bear, Art and Deco, and Joe, selling meat dumplings, with a long line of people waiting to be served. Young Cricket quickly runs across the heads of the people to get to the front of the line. As he makes it to the front, the people behind him become annoyed due to their bruised heads. Young Cricket realizes this and walks over their heads again to get back to the end of the line, where he tells Master Mantis to get in line with him.
While walking down a rainy street, Jimmy sees a cat hiding behind a trash can. Smiling, he props his umbrella above the cat so that it is protected from the weather. As Jimmy continues to walk down the street, the same cat starts to follow him before a bunch of other cats do the same. Soon enough, Jimmy starts to dance, with all of the cats acting as background dancers. They soon take their dancing to Club Sugar. After they finish dancing, all the cats walk out of the club, and as Jimmy watches them leave, the first cat taps him on the back and gives him back his umbrella.
Inside the library of Ashley's House, Ashley & Red try to figure out how to make a monster plant. After reading through a book, Red turns into a magic wand that Ashley uses to zap a potted plant. The sapling in the plant quickly grows into a normal flower. Ashley gets irritated by the failure of her experiment, but the Chatty Mr. Spell Book enters and says that he has an idea. A bit of time passes, and the Spell Book says that she's now ready. She fires the spell at a second potted plant, which very quickly grows into a monstrous plant that grows so large, it breaks through the walls and roof of the mansion. As Red cowers in fear, Ashley gives a little smile.
As Dribble & Spitz wash their taxi, a young woman walks up to them and asks if she can get a ride to Tomorrow Hill. Dribble revs up the car and takes it on the road while Spitz turns on the radio. Once they've arrived at their destination, the woman leaves the taxi and starts to walk towards the edge of the hill. Dribble & Spitz are soon stupefied when an enormous UFO flies in front of the hill and the woman transforms into an alien. As she's beamed back onto the ship, she waves goodbye to her drivers before the ship flies away. As the spaceship leaves, Spitz realizes that the woman did not pay her fare.
At the Diamond Academy, Penny and her grandfather, Dr. Crygor, prepare for a competition known as the “Invent-Off". Mike is seen cheering from Dr. Crygor's side of the ring. A screen in the middle starts to display Penny's invention, a Wario-themed motorbike. After some time has passed, Penny shows off her completed invention, wowing her grandfather and causing him to admit defeat. With Penny declared the winner, she, her grandfather, and Mike all start to sing while her invention rides around.
At 9-Volt's House, 9-Volt is showing off his new Game & Watch to 18-Volt. 9-Volt starts to play it, and 18-Volt gets jealous, causing him to grab one of the sides. As the two of them pull, the Game & Watch accidentally breaks in half. Angered, 9-Volt shouts at 18-Volt to get out of his house. Later, 18-Volt goes to Toy Express to look for a replacement Game & Watch, but does not find one. Across the street, he notices a shop (run by Shop Manager Iwata) that has gained some attention. Soon enough, Iwata shows off a Game & Watch, and 18-Volt reaches for it. He then notices that 9-Volt is next to him, also reaching for it, and the two soon reconcile.
While walking down a sunny street, Jimmy P. sees a dog hiding behind a trash can. Smiling, he gives a bone to the dog, which happily barks in response. As Jimmy continues to walk down the street, the same dog starts to follow him before a bunch of other dogs do the same. Soon enough, Jimmy starts to dance, with all of the dogs acting as background dancers. They soon take their dancing to Club Spice. After they finish dancing, all the dogs walk out of the club, and as Jimmy watches them leave, Jimmy T. taps him on the back and gives him an odd look.
Wario is at his house when he gets a package in the mail. Inside the package is the pink bike that Penny made at the Invent-Off. Wario gleefully takes it out for a ride, despite him being much too large for it, but he suddenly starts shrinking before eventually getting sucked into the bike. Out of its exhaust pipe, the bike shoots out a bunch of Tiny Warios. The Tiny Warios start to roam around before they notice a field of strawberries, and they soon swarm it. After a while, they all jump into one pile and become the standard Wario. However, he is soon chased by the Splunks, who want their Form Baton back. Wario is eventually chased into the Temple of Form but ends up tripping, dropping the Form Baton, and inadvertently placing it back where it belongs. A Splunk thanks him for giving it back.
Orbulon is flying his Oinker in Outer Space when a Balance Stone suddenly comes rocketing at him, hitting his ship and causing him to crash into the Temple of Form. Inside the temple, he is flung out of his ship and lands right in front of the Balance Stone and the Form Baton. When he picks up both of the objects, the temple suddenly emerges from the ground and starts floating. Orbulon panics but notices some writing on the wall that explains how to use the Form Baton and Balance Stone. Afterwards, he takes control of the temple and brings it to space. Once in space, he claims it for himself, but the Splunks, still inside the temple, tell him to give it back, and as they fight Orbulon, the temple crashes back on the ground. Orbulon and his Oinker are soon jettisoned back into space.
F.A.Q.
To Unlock Pyoro S: to unlock Pyoro S, the player must play every Microgame from every player
To Unlock Super Hard Mode: to unlock Super Hard Mode, the player must achieve a score of 30 or higher on All Mixed Up Mode.
To Unlock Sudden Death Mode: to unlock Sudden Death Mode, the player must achieve a score of 20 or higher on Super Hard Mode.
To Unlock Thrilling Mode: to unlock Thrilling Mode, the player must achieve a score of 10 or higher on Sudden Death Mode.
There is no reward for obtaining all poses.
WarioWare Gold (2018)
One day, Wario steals a golden pot from a temple in Luxeville, but on the way back to Diamond City he realizes that he is completely out of money. While reflecting on this in his house, Wario sees a report on television by Ben about the high sales of the popular new game Super Pyoro. Inspired by the potential of "easy money", Wario uses his computer and a recording device to announce the Wario Bowl, a gaming tournament where entrants pay ten thousand coins to enter but only one victor gets ten million coins. Wario calls up his friends to do most of the work for him, such as making the microgames, and they agree. Wario then moves to Diamond City Stadium to start the event. Unbeknownst to Wario, however, a small girl named Lulu is pursuing him to retrieve the stolen pot.
A stray cat jumps into Jimmy T's afro without him noticing. Amy and Mimi approach him, calling him cute, and begin taking photos of him. Jimmy assumes that they are fans of him and strikes various poses, but when Mimi sends him their best photo, he is shocked to see that it is a photo of the cat. However, he shrugs it off after they leave
In preparation for a party, Mona visits Joe's Clothes to find a dress. She praises Joe's own fashion, particularly his tie. Eventually, Joe helps Mona buy the dress she wanted, and she invites him to the party. However, while Joe is wondering what to wear, Mona realizes she is late for the party and drives off on her scooter, leaving Joe behind.
Dribble & Spitz drive their taxi through The Farthest Edge of Space, amidst lasers being fired by Space Gangs. Having just been stiffed, Dribble's frustration grows after nearly being hit by a laser, but Spitz calms him down, advising him to "stay cool". However, after the taxi gets hit by a laser, Spitz snaps and angrily deploys the octoblazooka to fight the Space Gangs off. After successfully fending off all of the spaceships, Spitz attributes his success to his ability to stay cool and the duo returns to Earth.
In her house, 5-Volt channel surfs on her TV, seeming bored. A TV program starring Mr. Sparkles begins, which she decides to watch instead. Mr. Sparkles hosts a workout session using pans with the goal of making his consumers strong enough to carry them before they buy them, and 5-Volt participates. Later, 9-Volt returns home, where 5-Volt has prepared hamburgers for him. In his excitement, 9-Volt accidentally throws his Nintendo 3DS under a shelf, leaving him unable to reach it. 5-Volt solves the problem by lifting the entire cabinet with one arm, to 9-Volt's surprise.
In her mansion, Ashley successfully summons a demon named Gahrumble. As Ashley cannot understand Gahrumble's unintelligible screams, Red translates for her, explaining that Gahrumble is starving due to the actions of Dark Lord Hum Gree. Ashley promptly decides to take on Hum Gree, to Red's terror. Despite Red's unwillingness, Ashley transforms him into her broomstick and assures Gahrumble that she will defeat Hum Gree before leaving. They later return to the mansion after their success, having pacified Hum Gree, and Red decides that they should eat.
Dr. Crygor and Mike venture into Agate Forest in search of fungi. Mike detects an unknown signal and suggests that it may be a "paranormal frequency", claiming that the forest may contain a ghost, to Crygor's fear. However, they instead encounter a robot named Doris 1, who claims she was abandoned by her creator Crygor and angrily chases him into the forest. Later, Dr. Crygor and Mike bring Doris 1 back to Dr. Crygor's Lab after Crygor decides not to abandon Doris 1 in the forest, which he believes to be haunted.
18-Volt encounters Ralphie, who is crying due to having lost his Nintendo 3DS and games to 13-Amp, a self-proclaimed "rapping phenomenon". 18-Volt offers to help Ralphie and engages in a rap battle with 13-Amp. 18-Volt wins the rap battle and returns the 3DS to Ralphie. 13-Amp claims she will win next time and asks 18-Volt what school he goes to, only to discover that he attends Diamond City Elementary in fourth grade.
In her lab, Penny presents her new invention to Dr. Crygor—the Tonally Transformative Elixir, designed to make the voice of whoever consumes it "audible gold". Penny intends to use it to accomplish her dream of becoming a famous pop star, to Crygor's surprise. She promptly tests the elixir on Dr. Crygor, despite his reluctance. The elixir makes Crygor's voice high-pitched, which both he and Penny enjoy; however, he complains about its taste and suddenly suffers a massive stomach ache. Penny decides to feed him her Super-Special Tummy Tonic to ease the pain. Afterwards, Crygor's stomach pain is cured and Penny asks him what she should improve about the elixir, to which he advises her to make it not cause stomach pains. He then asks her when the effects will wear off, to which she laughs nervously, worrying Crygor.
Kat & Ana visit Diamond City Castle, hoping to pass a ninja test to obtain ninja learner's permits. The duo encounters Ms. Munchly, who Kat assumes is a ninja administrating the test. After signing them in, Kat discovers that their test requires them to eat everything Ms. Munchly presents. Later, they successfully pass the test and are awarded the title of "Gourmet Master" by Ms. Munchly, leaving them disappointed that they did not get their ninja learner's permits. Ms. Munchly then reveals that Department of Ninja Licensing is next door, at which point Ninja Steve appears and apologizes to the shock of Kat & Ana. Steve then announces that the test for their learner's permits is about to start.
At Diamond City Elementary, Fronk helps 9-Volt pass math class by having him role-play the questions as an RPG.
Master Mantis and Young Cricket go to the Diamond City Amusement Park for training.
Orbulon enters the drive-through of Gigantaburger and needs to capture pigs to make hamburgers.
Joe is cleaning up at his barren nightclub, Club Joe. He decides to close early due to the lack of attendants. However, Jimmy T, Mona, Dr. Crygor, Penny, Kat, Ana, Young Cricket, Master Mantis, Mike, and Fronk all suddenly arrive. Jimmy T and Mona announce their intention to attract more visitors to the club for a party and begin to do so. Later on, as the party continues (with 13-Amp being seen as the DJ), the group celebrates their success, though Joe remains stunned. Mona says that they should invite Wario, to Fronk's surprise. Jimmy declares that they should keep the party going, to everyone's enthusiastic agreement.
5-Volt, 9-Volt, 18-Volt, Dribble, Spitz, Ashley, Red, Orbulon, Mike, and Fronk arrive at the Peridot Campgrounds for a potluck. After everyone plays card games together, Dribble suggests that they should invite Wario the next time they have a potluck. Ashley acts unhappy about the idea of having a second potluck, although Red claims that she likes the idea. 5-Volt decides they should meet up again tomorrow and takes a photo of everyone, along with the Sasquatch Family.
In Diamond City Stadium, Wario, now somewhat angry, tells the players that they cannot get their reward as he already claimed it himself, claiming that they never had a chance of winning. Wario then puts the Pot of Luxeville on his head as a crown, which causes it to change shape slightly and the sky to darken throughout Diamond City. The pot's power transforms Wario into Wario Deluxe, and he rides on a platform hoisted by several balloons. He then challenges the players to his microgames. Lulu appears and distracts him by firing arrows at some of his balloons to pop them, causing the platform to start slowly falling. She then grabs the pot in an attempt to pull it off of his head, telling the players to win while she defeats Wario.
After Wario Deluxe is defeated, he is surprised and disappointed at his loss and angrily asks Lulu who she is. She introduces herself as Luxeville's greatest hero. She then demands that Wario give her the pot back and shoots him with water from the Hydrocannon LX, causing the pot to fall off and reverting Wario to his normal self. Lulu is overjoyed to get the pot back, stating that the pot is a potty and that it had just been cleaned and put out to dry when Wario stole it. Suddenly, all of Wario's employees appear in the stadium asking Wario to pay them for their work. Wario declares that the money is his and runs off however Ashley easily causes him to trip and the group split up his few remaining coins amongst themselves.
F.A.Q.
Unlock Wario Kard mode: to unlock the Wario Kard mode, the player must collect all 324 souvenirs.
While most souvenirs can be unlocked by spending coins via the Capsule Machine, some souvenirs require certain conditions to be met before being available via the Capsule Machine
Play the Pyoro minigame to unlock Super Pyoro in the Capsule Machine
Play the Mewtroid minigame to unlock Super Mewtroid in the Capsule Machine
Unlock all microgames in Index mode by playing them at least once in Story Mode
WarioWare: Get It Together (2021)
In Diamond City, crowds of people are lining up to purchase a new game titled Super Pyoro. Meanwhile, Wario and his employees at WarioWare, Inc. have just completed the development of their own game. When Wario tries to play it, however, the game does not work as expected, causing him to throw it in the air in frustration. After he does so, a mouth appears on the screen and pulls Wario and his crew into the system, turning them into miniature versions of themselves and trapping them inside.
Inside the game, the crew members find that they now have special abilities or items that they can use to help them. However, they also encounter game bugs, which corrupt the game's levels. Wario progresses through the levels to complete them while defeating the game bugs and recruiting his employees, who assist him in his journey.
After the crew defeats the Mega Bug, the final and most powerful game bug, they encounter the Supreme Developer, who reveals that he was the one who brought them into the game so that they could defeat the game bugs, and he opens a portal through which the crew escapes the game, inviting them to come back and play at any time.
After they return, Wario's employees wonder where the game bugs came from. Wario reveals that they were a result of his bad programming and neglect to correct it, much to the anger of his employees, who proceed to chase him around. However, they stop chasing him when he realizes that 3 crew members, namely Red, Master Mantis, and Lulu, are still stuck inside the game. They head back into the game, but shortly afterward, a mysterious object glides across the game screen.
Back in the game, the crew encounters the Supreme Developer again, who states that their missing friends have been captured but that it is not the work of the game bugs. The crew progresses through a series of 3 skyscrapers, rescuing Red in the first, Master Mantis in the second, and Lulu in the third, all of whom were kidnapped by a giant flying entity, which the crew pursues up each of the skyscrapers using an elevator; each time, they see it fly out of a window and leave behind a piece of treasure, much to Wario's glee. The final time this happens, a note is also left which dares the crew to combine the 3 treasures into one. Wario agrees to this dare, but the crew fails to come up with a method of combining the objects.
Dr. Crygor decides to phone his granddaughter Penny to see if she can help. Penny receives the call while she is testing the Jet Tank One, a water blaster she invented, which she uses as a jet pack to fly. Agreeing to help, she flies into the WarioWare, Inc. building and into the game, where she combines the treasures into a Golden Watering Can. She then uses the water from the Jet Tank One in tandem with the can to grow a giant beanstalk; however, the can vanishes afterwards, upsetting Wario. The crew then climbs the beanstalk and, after finding nothing for a long time, they eventually encounter the mysterious object and face off against it in a final battle. After they defeat it, it reveals itself to be Pyoro, who went from his own game into Wario's to have fun. Wario then complains about having ended up without any treasure, to which Master Mantis says, "Treasure not the gold but the journey it inspired."
F.A.Q.
There is no reward for collecting all Prezzies.
All characters can be leveled up using Prezzies. All unlockable colour/palette swaps for that character will be unlocked at Level 30.
WarioWare: Move It (2023)
Long ago, a powerful deity known as the Voice from Above bestowed the Form Stones which could calm any evil at hand when danced with. Meanwhile an advertisement for Caresaway Island is shown on a television by a burger vendor. Wario, driving his bike in Diamond City, notices the vendor and orders 50 garlic burgers, granting him 50chances to draw tickets. He ultimately gets the winning ticket, a voucher for a free vacation to Caresaway Island with 20 of his friends, much to his dismay. The other nineteen characters of the cast: Mona, Dr Crygor, Penny, Mike, Ashley, Red, Orbulon, Kat, Ana, Cricket, Mantis, Jimmy T, Dribble, Spitz, 9-Volt, 5-Volt, 18-Volt, 13-Amp, and Lulu overhear his victory and they all set off to the island via a yacht.
When the cast finally arrives at the island, they are welcomed by the locals. As a welcome gift, the cast is given Form Stones, which are said to bring good luck. Wario, unimpressed, throws his away, causing a chain of events, leading to an elephant sending him flying into a shrine at Perspiration Peak Volcano, where he is chased by the Woods Watchers for trespassing. Later, Wario escapes the inhabitants of the temple, but falls off a cliff. He lands on the same parrot he accidentally hit with the Form Stones earlier. Wario is delighted at his luck, and takes a liking to the Form Stones. He laughs as the parrot carries him off.
Mona relaxes on the sand before going scuba-diving to find mermaids but she ends up rescuing Lulu who is caught in a fish’s mouth. Dr. Crygor, Penny, and Mike use their latest invention, the Time Obliterator 5.0 to travel back in time to the Stone Age where they meet ancient Caresawayan who draws the trio as cave paintings. Ashley and Red make sandcastles at Sandboxer Beach. Oinker works to restore Orbulon’s memories after Orbulon is thrown out of Oinker. Kat and Ana go on a Caresaway parfait tour but Leo steals their map. They end up rescuing Leo from Cractus. Cricket and Mantis defeat a group of penguin warriors only to discover that the penguin warrior is fellow disciple Cicada in disguise. Jimmy goes surfing. Dribble and Spitz find themselves in the Caresaway Grand Prix which they attempt to win. 5-Volt, 9-Volt, 18-Volt, and 13-Amp discover tons of video games in the backroom of Shopkeeper Polario’s shop.
Inside a riverside cottage, Mike's loud singing irritates Mona and Red, Lulu activates Orbulon's Oinker and flies all over the place, and Dr. Crygor, Penny, and Ashley accidentally set off explosions with their experiments. The ensuing chaos eventually causes the cottage to break off into the rapidly flowing river where it goes over a waterfall, throwing everyone out. Luckily, the gang lands safely on top of a tour bus. Later, the gang gets off the tour bus and gazes at a statue of King Caresaway the First, until it is destroyed by the falling cottage. Kat, Ana, Young Cricket, Master Mantis, Jimmy T., Dribble, Spitz, 9-Volt, 18-Volt, 5-Volt, and 13-Amp are all hanging out together at a swimming pool when a ball they're playing with gets stuck in Poolopus's mouth. They try to pull the ball out, but it slips from their grip and slams into Poolopus's head, upsetting her. She throws everyone into the air and they all land on top of a tour bus. Later, the gang gets off the tour bus and eagerly asks Poolopus to throw them again, which she does.
At nighttime, Wario sneaks into the shrine at Perspiration Peak Volcano and attempts to steal all the gold there. He removes a golden statue of the Voice from above, unaware that it was plugging a hole from which a giant lava hand emerges and snatches him. Wario is pulled into the hole and merges with the volcano, causing his face to appear on it as it erupts, endangering Wario's friends and other people below. The elder of the Woods Watchers urges everyone to start dancing in order to calm the volcano down.
Later, everyone celebrates after succeeding in making the volcano stop erupting with their dancing, thus lifting the curse. Just then, the volcano shoots Wario back into the shrine where he lands on top of the hole where the golden statue was. Wario realizes that he is stuck and struggles to get out while the shocked Woods Watchers begin to serve him as their new god. In the end, Wario criticizes Caresaway Island for being the worst vacation.
F.A.Q.
Unlock Pyoro W: to unlock Pyoro W, the player must play every Microgame from every player.
Unlock All Mixed Up mode: to unlock All Mixed Up mode, the player must clear Megagame Muscles with 4400 muscles or more.
Unlock Super Hard mode: to unlock Super Hard mode, the player must clear All Mixed Up with 30 points or more.
Unlock Thrill Ride: to unlock Thrill Ride mode, the player must clear Super Hard mode with 20 points or more.
Unlock Dirty Job: to unlock Dirty Job game, the player must clear Thrill Ride with 10 points or more.
There is no reward for unlocking all 104 Sacred Poses.
Wario Land
The core elements of Wario Land include:
Wario’s main move is the shoulder body slam
Collecting coins are essential to progress through levels and obtain treasures
Mini-games to unlock treasures (e.g. matching game, number matching game, golf)
Wario Reactions where rather than Wario losing his life, an enemies attack will cause Wario to assume new forms which the player must use to progress through the level.
Instead of mushrooms which Mario and Luigi eat to power up, Wario eats garlic.
Wario Land: Super Mario Land 3 (1994)
After the events of Super Mario Land 2: Six Golden Coins.
One day, Wario was practicing being mean when he thought to himself, “Rumour has it that the pirates of Kitchen Island have stolen the giant golden statue of Princess Toadstool. Mario is looking for it but, if I find it first, I could cash it in for a princess’ ransom. With that cash and the pirates’ other treasures and coins, I could buy a palace that is way bigger than Mario’s pathetic excuse for a castle. Ga, ha, ha, ha…! What am I waiting for!?”
Full of confidence, Wario took off. He didn’t even stop to think of how tough the Brown Sugar Pirates were. Their leader, Captain Syrup was known the world over for being a really rotten and ruthless pirate.
Wario travels throughout Kitchen Island after landing on Rice Beach. He makes his way through Mt. Teapot, Sherbet Land, Stove Canyon, the SS Tea Cup, and Parsley Woods, defeating various enemies and collecting treasures from each level. Wario finally reaches Syrup Castle and battles Captain Syrup who is revealed to be a female. Captain Syrup rubs a mysterious lamp and summons Genie to fight Wario. Wario defeats the Genie and Captain Syrup however Captain Syrup escapes by blowing up her own castle. Before Wario can claim the statue, Mario appears in a helicopter and takes the statue for himself. With the leftover lamp, Wario rubs it and the Genie appears and grants Wario a reward based on his coin count—giving Wario a castle.
F.A.Q.
Different Endings: the ending is determined by the amount of coins Wario has collected by the end of the game after defeating Captain Syrup. The more coins and treasures he collects, the better his new home will be.
300 - 10,071 coins gives Wario a birdhouse
10,072 - 40,007 coins gives Wario a treetrunk
40,008 - 70,007 coins gives Wario a log cabin
70,008 - 90,007 coins gives Wario a pagoda
90,008 - 99,998 coins gives Wario a castle
99,999 coins + all 15 treasures collected (the total value of all of the treasures is 90,000 coins) gives Wario a planet
Wario Land II (1998)
After the events of Super Wario Land: Super Mario Land 3.
One quiet morning, Wario was resting peacefully in bed. He was so tired from treasure-hunting that he did not hear the suspicious intruders enter his castle. They are Pirate Gooms, loyal minions of Captain Syrup and members of the Black Sugar Gang. The pirates infiltrate the building and steal Wario's treasures, which he collected during his earlier adventures. To distract Wario and prevent him from chasing them, the pirates cause havoc in the castle by turning on a giant faucet, abandoning a vicious snake in his cellar and installing an oversized alarm clock. After this, the pirates escape and leave Wario in the mess they caused. Wario eventually wakes up by the alarm clock's commotion and sets off to pursue the thieves, but not before rectifying the state of things in his home.
During his pursuit of the pirates, Wario learns that the fleeing bandits have scared his pet hen away, so he ditches his quest for a brief moment to rescue his beloved pet. He resumes the pursuit after the hen is safe again. Wario manages to get to the pirate's ship before they can set off. He drops the anchor, so the ship is forced to halt, but is then stopped by the ship guard Bobo, who delays his progress so the pirates can escape via a hot-air balloon. Wario chases them through the overgrown jungle of Maze Woods and a city with an unknown name.
Wario eventually arrives at Syrup Castle, the hideout of the mischievous pirate gang. Horrified that the pirates managed to return to their fortress, he continues his pursuit and breaks in the building. After battling many of the pirate grunts, including a quartet of Dangerous Ducks (D.D.s), Wario confronts the pirate leader herself in combat. After defeating Captain Syrup and demolishing her aircraft, Wario blasts the pirates out of their fortress, reclaims his treasures and returns home to resume his nap.
After collecting all 50 treasures and all 50 Picture Pieces, Wario assembles a treasure map from the Picture Pieces which reveals the entrance to a secret cave. He returns to Syrup Castle and proceeds to a mountain range somewhere near the building where he locates the secret cave in which the pirates store their treasures. In a final raid, Wario overcomes the difficulties in the pirate cave and plunders Syrup's riches. He then returns home for the final time, but not without the giant spear man following him closely.
F.A.Q.
To Unlock Level Select: to unlock Level Select, the player must complete the game once via any path.
To Unlock the Really Final Chapter: to unlock The Really Final Chapter, the player must collect all the treasures from all the levels including the branching paths which unlocks The Really Final Chapter.
Reward for Collecting all 50 treasures and all 50 picture pieces: the reward for collecting all 50 treasures and all 50 picture pieces is access to The Really Final Cahpter as well as to a remake of the Game & Watch game Flagman, titled Flagman D-D.
Wario Land 3 (2000)
One day, Wario is flying with his plane over the woods until it runs out of fuel and crashes. Stranded, Wario then stumbles upon a mysterious cave, where inside he discovers a strange music box containing a small world inside sitting on a pedestal. When he goes to take a closer look, he is suddenly sucked into the music box. He then wakes up inside a dark temple and meets a hidden figure, who informs Wario that he is a god who once protected the world inside the music box, until an evil being sealed away his magical powers within 5 music boxes scattered across said world. The figure promises that if Wario can gather the boxes and free it, it will send Wario back outside and allow him to keep any treasure he finds along the way. Wario agrees and departs on his quest in search of the music boxes and the many treasures of this mysterious land.
After collecting all the music boxes, Wario returns to the temple. Once there, the music boxes play a melody together, and the song frees the hidden figure. However, the figure turns out to be Rudy, an evil clown, who announces his plan to rule over the world inside the music box as well as the outer world. Rudy attempts to destroy Wario since he outlived his usefulness, but Wario is able to defeat it. After Rudy wis vanquished, all the monsters that attacked Wario before are turned back into humans. An elder explains that their world was peaceful until Rudy tried to take control, so they managed to seal away his power within the 5 music boxes, but not before they were turned into monsters. He then states that they only tried to stop Wario from releasing the demon and letting it continue its conquest, but never thought that he would destroy it and free them from its curse. He thanks Wario for what he unintentionally did for them and transports him back to his world along with the treasure that he had collected.
F.A.Q.
To Unlock 4th and Final Golf Course: to unlock the 4th golf course level, the player must collect all 8 music coins in each level. All eight music coins must be collected during one visit of the level.
Reward for Collecting All Eight Music Coins: collecting all 8 music coins in each level unlocks the 4th and final golf course mini-game level.
Wario Land 4 (2001)
Whilst reading his morning paper and picking his nose, Wario reads about the legendary Golden Pyramid of Shokora as well as an archaeologist Arewo Shitain-hakase who is exploring it. With no delay, and even forgetting to take his mid-morning nap, Wario hops into his fantastic car and heads off to find the Golden Pyramid, almost running over a black cat on the road.
Upon arriving at the pyramid, Wario climbs the outer stairs and heads inside, where he finds the same black cat that he almost ran over earlier. The cat leads Wario deeper into the pyramid and down a hole. Wario lands in a room near the center of the pyramid, and proceeds to complete the challenges of its 4 passages (Emerald, Ruby, Topaz, Sapphire), thus opening the way to the inner pyramid Golden Passage, where the evil ruler of the Golden Pyramid, the Golden Diva, resides.
After exploring the Golden Passage, Wario comes face to face with the Golden Diva. The black cat then jumps in front of Wario and attacks the Golden Diva in vain. The Cat gets swallowed by the Diva, who proceeds to fight Wario and gradually uncovers her many kabuki masks.
After the Golden Diva's defeat, the pyramid begins to crumble. Grabbing his treasure, and with the black cat and Arewo Shitain-hakase in tow, Wario hurries to escape the pyramid. They all make it out, and watch the pyramid crumble to the ground from a distance. The Golden Diva's jewelry then flies out of the treasure sack and toward the black cat. This causes the Cat to change form into Princess Shokora, the ancient ruler of the Golden Pyramid who was cursed by the Golden Diva. With the Diva's defeat, the curse is broken, and the princess thanks Wario by kissing him on the cheek. She is taken away by angels into the afterlife, and Wario takes his treasure to his car and heads home.
The ending cutscene shows Wario speeding through the city, almost running over a cat once more. A newspaper flies into the cat's face, with an article that reads: "Steaks! Eat as much as you can!!".
F.A.Q.
To Unlock S-Hard (Super Hard) Mode: to unlock S-Hard mode, the player must complete the game on Hard Mode.
Depending on the number of chests collected during boss battles (which is dependent on the remaining time to defeat the boss; MAX 12), Princess Shokora’s appearance will be different in the ending:
0 to 1 Chest(s): Princess Shokora appears as a young, bratty toddler
2 to 5 Chests: Princess Shokora appears as a large, hideous woman with a big nose, resembling Wario
6 to 11 Chests: Princess Shokora takes the appearance of a young woman with long hair and a princess’ dress
12 Chests: Princess Shokora appears as a slender and matured woman with shorter hair and a cape.
Wario World (2003)
After completing construction of his beloved castle, Wario is feeling pretty fine. However, unbeknownst to him, something terrible has happened to his jewels. Sleeping buried under all of his treasures is a powerful black jewel that all but wiped out civilization long ago. The jewel had corrupted any and all who owned it, causing chaos and destruction. To put a stop to this, Spritelings encased the jewel and put it asleep for all eternity. However, when Wario stole the jewel thousands of years later, it reawakened on an evening where a red moon rises. When Wario finally notices that something strange is happening, it's already too late. The evil black jewel downstairs has managed to engulf many of the other treasures and is rapidly growing larger and larger! And not only that—it’s churning out monsters as well! It seems that the curse that this jewel carries lets it turn treasures into monsters. To make matters worse, the black jewel has decided that it wants to build a kingdom of its own and is changing Wario's world into quite a weird place.
After stuffing 4 full heads of garlic into his mouth, Wario stamps out in a furious rage to meet the monsters. His castle has been separated into 4 sections called worlds: Excitement Central, Spooktastic World, Thrillsville, and Sparkle Land. Wario must travel through each world, rescuing the 40 imprisoned Spritelings, before defeating the black jewel and locking it back in its chest.
After defeating the jewel, he regains his castle and riches with the help of the Spritelings, with his castle being larger and higher-quality the more Spritelings he rescued.
F.A.Q.
Depending on the number of Spritelings the player saves throughout the game, the castle will take on different forms in the ending:
1 Spriteling: Wario is next to a tent in an ominous dark forest
2 to 10 Spritelings: Wario is in a medieval wooden castle
11 to 20 Spritelings: Wario is in a drab castle
21 to 30 Spritelings: Wario is in a silver castle
31 to 39 Spritelings: Wario is in a golden castle similar to his castle in the beginning of the game
All 40 Spritelings: Wario is in a golden castle filled with treasure
Collecting All Treasures In A Level: The reward for collecting all treasures in a level is a demo set of microgames from WarioWare, Inc.: Mega Microgame$! which can only be played by transferring them to a Game Boy Advance via Link Cable. There are 8 total sets of microgames.
WarioWare, Inc. trial ver. 1: Crazy Cars, Saving Face, Wario Whirled, Repellion, Dodge Balls, The Maze That Pays, Mug Shot
WarioWare, Inc. trial ver. 2: Log Chop, Ski Jump, Jumpin' Rope, Snowboard Slalom, Heads Up, Boing!, Batter Up
WarioWare, Inc. trial ver. 3: Butterfingers, Chicken Pinch, Gold Digger, Paper Plane, Tilt-n-Tumble, Right in the Eye, Dry Eye
WarioWare, Inc. trial ver. 4: Manic Mechanic, Space Fighter, Hover for Cover, Space Escape, Munch a Bunch, Veggie Might, Lickety-Split
WarioWare, Inc. selected 1: An infinite version of Dodge Balls, with the number of boulders increasing by one for each level, up to a maximum of seven
WarioWare, Inc. selected 2: An infinite version of Jumpin' Rope, alternating between levels of difficulty for each level
WarioWare, Inc. selected 3: An infinite version of Repellion, with the number of UFOs increasing by one for each level
WarioWare, Inc. selected 4: An infinite version of Munch a Bunch, with the number of shapes increasing for each level